The idea is just like the title of this thread. Every traps and Tesla will be triggered when earth quake spell is used. absolutely only that on the area that the spell covers. the spell spaces will stay at 9.
What you say?
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The idea is just like the title of this thread. Every traps and Tesla will be triggered when earth quake spell is used. absolutely only that on the area that the spell covers. the spell spaces will stay at 9.
What you say?
I think this should affect every trap but the hidden tesla
haha I bring many eq spells and place each on the corner of the base, and on the middle, and anywhere where there is obvious traps to make sure all traps are triggered.
traps becomes useless!
I think that QuadQuake is already balanced enough as is and this buff would likely make it overpowered.
but u lose space for ur spells. u want to apply 4 EQ spells on 4 different places? or u want to use it to break the wall? or maybe to take down any building? u only have 2 elixer spell spaces left (if u bring 4 EQ spells)
worth it to risk ur spell spaces only to know the traps? it makes the player think. and might affect attacking strategy.
i think it will make the game more interesting and may increase the usage of hog and air troops.
that is just my humble opinion.