The opponent http://imgur.com/GkUsyel
My profile http://imgur.com/UCU8pCR
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The opponent http://imgur.com/GkUsyel
My profile http://imgur.com/UCU8pCR
Hopefully you guys will help me I have about 12 hours until I need to attack
I would send 4 golems or 3 (1 for each opening) and back them up with wizards/hogs/loons up to you.
Because i think if you send only 1 or 2 golems then they will die while they are trying to brake the walls. But 4 golems can distract the defenses while your kill squad cleans up everything.
Can you please not make multiple threads. It wont get you any more help having more threads that are about the same thing, thats a fact.
If you want a simple strategy that could be a potential 3 star, just go for GoVaPe(Golems, Valkyries and Pekkas) with 4 EQ Spells, 1 Poison spell and 2 Rage(or 1 rage and 1 heal). Start by putting the 4 EQ spells in the dead center of the swastika.
I'm sure you can figure the rest out by yourself, its not that difficult.
Thanks and sorry
How many of each troop for GoVaPe ?
25 cc and 200 camp
http://imgur.com/t0lFhzq
You sir are amazing... Had my doubts halfway through the attack
Yes they are!!! Final request any suggestions? http://imgur.com/oUDDgun
That base has only a few compartment so basicly GoWiWi or GoWiVa would be my choice
I'm not sure if I can help you with getting the 3 star, but I'll try my best.
Here we go.
Army Composition:
Troops:
Golems: 3
Wizards: 12
Witches: 3
Pekka: 2(one in the CC - try to get the highest level pekka you can get from your clan)
Archer: 1
Spells(2 options):
Earthquake: 4
Rage: 1
Heal: 1
Poison: 1
OR
Jump: 1
Rage: 2
Heal: 1
Poison: 1
I suggest the Earthquake spell option because its practically a permanent jump spell either way, but if you choose to use the jump spell option, by all means, do so if you wish, but if you do, just place the jump spell where the earthquakes are suppose to go.
Phase 1:
http://i.imgur.com/5NkTz8E.jpg
In phase 1, what you want to do first, is place down the jump/earthquake spell(s), so then your troop can move through the base straight from the get-go.
Orange Circle + Dot in the middle = The spot to place the Jump/Earthquake spell(s). - Must be placed where the dot is to be a sure shot to get into the base.
Grey Filled-in Circle = Where you should place a Golem(Each grey circle represents a single Golem).
Lightly-Dark Blue Filled-in Circle = Where you should place a Wizard(Each blue circle represents a single Wizard).
Phase 2:
http://i.imgur.com/uTVcLsp.jpg
Phase 2 should commence right before the level 6 wizard tower(that is right next to the place where you put the earthquake/jump spells) is targeted by any troops, so then your newly placed troops start to go for the center instead of having them unfortunately go around the base.
Red Crosses(X) = (Should-be) Destroyed buildings(caused in Phase 1).
Green Filled-in Circle = Where you should place a Witch(Each green circle represents a single Witch).
Pink Filled-in Circle = Where you should place your Archer Queen or Barbarian King(Each pink circle represents a single Hero).
Medium-Light Blue Filled-in Circle = Where you should place your Clan Castle.
This is just something I threw together as quick as I could, so hopefully this will help you win your attack! Best of luck, mate!
Edit: Sorry, apparently I left out 25 housing space worth of troops, so I fixed it. Just place the extra pekka when you put in the CC pekka. Sorry again.
Thanks man it really helped with the attack. Sadly someone was trolling my clan castle requests and kept giving rubbish, so 1 star only
Thanks for all the help I appreciated it a lot.
One more time if anyone is still here http://imgur.com/dNYFTRZ