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The Revenge Problem
Ok now that a few threads have been floated out about this problem here is my solution/suggestion.
Players design a revenge base (this is for defending purposes) similar that to your active and war base.
Anybody can be revenged at any time but it initially has no impact on shields/loot or trophies whatsoever, the revenge attack is instead a similar attack to a clan war attack yielding a similar loot bonus for the revenger, clan castle troops can be set to max levels at your current th level.
You can scout revenge bases but once you click attack that's it so you have to be ready just like in clan wars.
I admit it doesn't have a great impact - hurt factor on the defender although perhaps a trophy or resource penalty/loss could happen for every 5 successful revenges or something.
Hope this provides food for thought and please comment below...