Originally Posted by
nerfedname
In general, the idea of adaptive weighting is decent conceptually, but would be very hard to make work in practice. But regarding the part I bolded, you have no way of knowing this since offensive "weight" isn't advertised anywhere (unlike defensive "weight," which people approximate based on the stealable loot in storages on battle day).
Even your 2nd "problem" is pure conjecture on your part, since NO ONE outside supercell knows the exact matchmaker weighting algorithm. The thing that contributes to the "war success of a clan" more than anything else in the world, hands down, is player skill, not "inaccurate building weights."