Sentinel (new trap defense)
What's this?
A new defensive structure which can only be placed on walls.
When will this available?
When you hit TH11
How does this function?
- Whenever a troop comes nearby within range, trap is activated and the wall become a defensive structure.
- It is destroyed when the wall is destroyed. Earthquake works wonders.
- It is targetted as a wall which means wallbreakers deal bonus damage against it and will prefer targetting the wall piece where it is placed instead of other walls.
- Any other unit will ignore sentinel but if they have to break through a wall the wall piece where it is placed will be prioritized.
What happens when trap is activated?
- It is activated as a low DPS ground/air turret (because walls have up to 7k HP it is very OP otherwise)
- It slows nearby units
- It is activated as a DPS with 1/10 of the wall's HP. If the defense is destroyed the wall piece remains intact.
- It deals large damage to the unit triggering it
- It turns into very cool robot like unit and function as CC defense
- Anything of the above or Supercell decide
How much does it cost?
- Level 1 : 4.000.000 gold
- Level 2 : 5.500.000 gold
- Level 3 : 8.000.000 gold
- Level 4 : 9.500.000 gold (new storage level please!)
How much DPS does it have?
- Option 1 (Low DPS wall) : 12/16/22/30 trigger range is 8 and attack range is 9
- Option 2 (Debuff wall) : 20%/25%/30%/35% lower movement and attack speed
- Option 3 (High DPS turret) : 60/72/84/96 trigger range is 6 and attack range is 6, HP is 1/10 of the wall's HP
- Option 4 (Trap) : 200/300/400/500 single target trigger range is 5, can only be triggered by hero, pekka, golem, giant, valk, hog rider, witch, wizard, dragon, or balloon
- Option 5 (Robot) : 80/95/110/125, HP is 1/10 of the wall's HP.