This is my design, only lost once in about 30 attacks!
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This is my design, only lost once in about 30 attacks!
Wall breakers hit the outside walls :) not the base walls. But if you roll in with 25 level 5 wall breakers you can bust a 4 segment wall a then send within. But most folks won't go that route just the smart ones.
Tesla were moved to outside because I don't really tell folks were they are hidden and I move them a lot. That said you can look there are about. 6-7 good locations for those.
BK
Here's the thing guys, most of these bases contain air defenses on the outside, or very weak air defenses, which is extremely risky. Yeah, you're going to defend against most normal attacks when people are hopping around from base to base with their standard armies; however, it's the people that you give an opportunity to revenge that you need to worry about.
When I was dropping trophies, I can't tell you how many people dropped a goblin on me with a triple wall base with both level 1 or 2 air defense on the outside. So, what did I do? I waited until their gold stores were nice and full, maybe their mines too, scouted their CC to check for troops so I knew how to handle it in advance, then sent in my army to first destroy both air defenses and ultimately unleash some dragons to do the rest.
So, if you really want to improve, in my personal opinion you need to:
1) Incorporate air defenses as you would mortars - centralized and protected.
2) Use wall stents and prevent wall breakers from having a clear path to walls.
3) Centralize your CC and make sure it's stocked with archers.
4) Separate your gold and elixir stores, ideally 3 areas is best.
Just my 2 cents. But hey, if everyone did this there wouldn't be so much ez loot to grab :)
Yep, He is right about this. Need to decide who your primary attackers are going to be. And lets be honest, if we are farming and raiding folks they are going to get ♥♥♥♥♥♥ off and do whatever they can to get a big revenge. My layout puts air defense in a overlapping attack zone nested behind the first wall. Typically folks will send in giants or archers first for this. Mortars handle this pretty well. I have not had both get hit at any one particular raid even with level 2 AD. The worse attack I had was 7 Level 3 Dragons and it hit me for 2 stars. My Teslas ended the dragons finally, but I did lose one air defense. I lost 180,000 Gold/& elixr which sucked but had hit the guy for over 250, so it washed. He spent more than he won on the dragon build. Also if I am being honest all around, I had 4 defensive structures in upgrade at the time too. So i didnt feel bad about it in the end. If centralized, even crappy air defense will take out a max dragon.
Now most of your typical attackers are going to be hoards of Archer, giants, barbs and goblins. Most of these layouts OK with it. If you have to expose anything, pick one of your elixir collectors. That stuff is everywhere and I usually can spend it all, I stay full as most farmers do.
My belief is that there is no 100% perfect base layout. Every time you get raided, figure out how you could have stopped it without deterring other defenses. My layout was originally based off of a design I liked on Pedro's build thread. I modified it to fit my tastes and I bet I have changed it 10 or more times with little tweaks based on defense success or failures. I would suggest you pick a core layout that you like and see how it works for you. Adjust from there
BK
Mines too suckish to be posted :(
Haha yeh I actually got attacked by 3 of the damn things recently... They only took out 1 storage. Mainly because the dragon ai makes them target the closest thing. And what the dragons did was go around my base before heading to the centre. My archer towers were shooting them, along with teslas and wiz towers.