Yea that's what I meant, but from what I understand, they will choose to go around to the side of this wall-gap-wall structure rather than trying to blow through the two walls?
Printable View
Yea that's what I meant, but from what I understand, they will choose to go around to the side of this wall-gap-wall structure rather than trying to blow through the two walls?
Ah makes sense. In Flammy's guide he tested something similar where a wallbreaker wouldn't bother trying to blow a wall to a partially enclosed building if it could walk there in 17 squares. I guess something similar will apply here, but that still leaves the question, is it the difference in distance between the two routes (blowing through two walls vs one wall) or just the distance from where the wallbreaker is deployed to the wall that matters? In other words, if a wallbreaker comes from the same direction but is deployed further out, say off the map, will the one deployed further take a different path (through the two wall) because initially the single wall was too far away?
Thanks, I think that's all the questions I'll ever have on wallbreaker AI, though y'never know. =p
One more wallbreaker question, though it's not about their AI this time.. will bombs explode before wallbreakers do their thing if I place them by a wall? I've tried placing two bombs side by side at a vulnerable part of my defence and been hoping to see what happens in a replay, but not many people seem to use wallbreakers against me. The best thing at getting through my walls so far seems to be giant spam.
Okay new plan then. Thanks for all the answers, I have definitely milked everything out of this thread now I'm sure :D