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Dark Spell : Gravity
Spell level : dark spell 4
Possible names : gravity, black hole, worm hole, warp, teleport, relocation
Appearance : standard thin dark spell vial filled with black liquid. Background is deep black with wormhole textures
Levels : 3
Range : 2.5 tiles (jump range), 3.5 tiles (heal range), 4.5 tiles (slightly bigger than heal range)
Cost : 140/160/180 dark elixir
Effect :
1. Pulls all troops (including enemy cc) within range into the center of the spell
2. Triggers all trap within range (bombs will explode, skeleton traps will bust open)
3. Enemy heroes will be distracted if pulled outside their attack range and return back.
This spell could be utilized into multiple ways
1. To safely trigger all traps (this is no brainer)
2. To pull troops into heat of battle or safety (such as into the dead range of new th11 defense)
3. To pull enemy heroes and cc and your killsquad into battle
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Sounds cool. A bit confused on how it works. Does it pull troops outside the radius into it?
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Um nope. Just the troops inside the spell range. When done properly 3 spells could move your troops 4.5x3 tiles = 13.5 tiles straight into the core though.
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Suggestion
I have a feeling that the range has to be more like 3 to 6 tiles.
Level 1: 3 tiles
level 2: 4.5 tiles
level 3: 6 tiles
the only problem supercell will have is how it will function as. It may function like a black hole where it sucks up all the structures around it and take 30% of damage to a TH (more like 1,300 damage). This would be useful to destroy the new eagle cannon when the new update releases
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Would of the base is not even at the core area this spell looks like it is not that useful in a lot of cases:facepalm:
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Interesting idea but needs more details
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Range could be bigger without triggering trap. It's just way OP. With 6 tiles you can blow every trap on the core and let your troops run rampart.
The usefullness of the spell is debateable, and marginally useful. In several cases it could be a game decider but it's not useful all the time.
One of best purpose of the spell that i can think of is to pull your killsquad into the dead firing range of the new eagle robot tower. Another one, bypassing walls with 1 spell space (damn good if you're using pekkas), or coring those nasty heart of champion bases.