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Many new ideas
I have a lot of ideas springing from this one. It may seem weird at first but my school thinks it's cool when I debuted it at the pep assembly. Yes our whole school practically almost all play clash of clans.
Suggestion 1:
A new currency/resource
I created what's called "corrupted gold" it's a gold piece that has a silverish chrome color with what looks to be veins popping out from the edges
The resource makers are called "corrupted gold sappers" and look like coils going into the ground. Of course the storage is "corrupted gold storage" and looks like an ice cube that's hallowed out.
So what would you do with this whelp...
Suggestion 2: new army things
First the barracks-
The barracks would cost either gold or dark elixir to buy
Troops-
I've only thought of two troops as of right now but nonetheless this brings in a whole new layer to the game. Literally.
1. It's called the ground shrieker. It looks like a mole with drills as a hand and carries a bomb satchel on its back. When placed it digs underground and targets the nearest defense avoiding walls and other defenses except for the new one I have but we will get to that later. When next to it, it pops up and drops a bomb and quickly burrows under ground. When above the ground it can be targeted by cannons and mortors only. When beneath ground it can only be targeted by new trap settings and the new defense, the ground defector.
2. The digger. He looks blue with a fin on his back with sharp claws and arrows on its back. This guy has two modes that you can adjust before searching for an attack. Melee or ranged. This brings a whole new piece of technicality to the game that adds even more diversity. Melee has him pop up from the underground and target any buildings and he starts clawing it dealing damage. In Melee mode only, it can be targeted by the ground defector, hidden teslas, cannons, mortors, heros, and inferno towers. In ranged it targets only defenses from a far and can only be hit by ground defector, archer towers, wizard towers, X bows, and the heros.
Suggestion 3: New defenses and trap settings
One new defense A.K.A. The ground defector interrupts units burrowed underground. It looks like a piece of mahogany word with a small antenna with a red bulb at the top. When a unit is in range, it sends an electric shock underground damaging underground units. Another is called the detector and it will shoot a stunning blast to those within its range that are covered by the shroud spell. More on that later.
The new trap settings have underground units being scared. There is an under ground mode added to skeleton traps. There are two new traps, the underground bomb and the spouter. The underground bomb is... Well an underground bomb. A bomb that only hits underground units. The spouter however cause underground units to immediately pop up from the ground as are frozen for 1 second. It also causes minor damage. Also X bows now have an underground only targeting feature that shortens their range to 7 tiles
Suggestion 4: More army things
Corrupted spell compiler because what would a troop be without its other worldly powers. 3 spell ideas.
1. Target spell. This spell has a small radius and short duration. Amy troops within it will cause all defenses within range to target those troops until the spell wares off.
2. Shrouded spell. This spell has a small radius and duration as well. Any troops within its radius are shrouded and cannot be seen by defenses except the detector.
3. Confusion spell. This spell is to be dropped on enemy defenses or even clan castle troops. It has a medium radius and short duration. Any defense or clan castle troop within its aura gains the status confused and have a chance to start dealing damage to itself or reveal one trap and remove it.
Suggestion 5: upgrades to things
There should be an additional army camp upgrade at Town Hall level 8. Also the final spell capacity should be increased by 2 for the addition of new spells.
Suggestion 6: Other small changes.
The campaign would have to be revamped to accommodate for the adjustments.
There should be the theme changer for the game. It can be snowing raining or even thunder storming.
I feel the league loot bonuses need a slight increase but that's just me.
Change the name of dark spell factory to Dark Spell Brewery
Suggestion 7: Possible ideas that aren't likely but are worth asking about
A new hero for corrupted gold that also gets upgraded by corrupted gold. Also a new dark elixir troop because I couldn't think of one
Levels of unlock and upgrades:
Finally you might be asking hey that's a lot of stuff to implement, how is it going to be possible, what levels would you unlock these things at, how would the labratory come into play, etc.
Corrupted gold sappers:
1 is unlocked at Town Hall level 8
Can be upgraded to level 2 before Town Hall level 9
Level 1: Produces 50 per hour and can hold 750 max
Level 2: produces 75 per hour and holds a max of 1000
Town Hall level 9: 1 more is unlocked and can be upgraded to level 4
Level 3: produces 125 per hour and holds 1500 max
Level 4: produces 200 per hour and holds 2000 max
Town Hall level 10: one more is unlocked
Level 5: 300 per hour and hold 2750 max
Corrupted Gold storage:
Unlocks at Town Hall level 7
Level 1: Holds 10000
Town Hall level 8:
Level 2: 25000
Level 3: 60000
Town Hall level 9:
Level 4: 100000
Level 5: 200000
Corrupted barracks:
Unlocks at Town Hall level 8
Level 1: Ground Shrieker
Town Hall level 9
Level 2: Digger
Corrupted Spell Compiler:
Unlocks at Town Hall level 8
Level 1: Target
Town Hall level 9:
Level 2: shrouded
Town Hall level 10:
Level 3: confusion
Detector: Unlocks at Town Hall level 8
Level 1: read very bottom
Town Hall level 9:
Level 2 and Level 3
Town Hall level 10:
Level 4
Ground defector: Unlocks at Town Hall level 8
Level 1: read very bottom
Level 2:
Town Hall level 9:
Level 3
Under ground bomb: Unlocks at Town Hall level 7
2 are unlocked
Level 1 read very bottom
Level 2
Town Hall Level 9:
Unlocks 2 more
Level 3 and Level 4
Town Hall Level 10:
1 more unlocked
Level 5
Spouter: Unlocked at Town Hall level 9
Unlocks 2
Town Hall level 10
Unlocks 1 more
There are no levels because of the ability
Labratory upgrades:
Target spell:
Town hall level 8:
Level 1
Town Hall level 9:
Level 2
Town hall level 10:
Level 3
Shroud spell:
Town hall level 9:
Level 1 and 2
Confusion spell:
Town Hall level 10:
Level 1 and 2
Ground shrieker:
Town Hall level 8:
Level 1 and 2
Town Hall level 9:
Level 3
Town Hall level 10:
Level 4
Digger:
Town Hall level 9:
Level 1 and 2
Town Hall level 10:
Level 3
Corrupted spells and corrupted troops cost corrupted gold to upgrade.
The sappers and storage cost dark elixir or gold
The barracks and spell compiler cost corrupted gold
The new traps cost elixir
The new defenses cost corrupted gold
Also underground units aren't effected by spells unless they are above the ground
I have not listed variables such as
Cost
Damage
Health/hit points
Duration
Specific aura sizes
I don't know how the ratio would be with everything else in the game. I would like to talk to super cell about these ideas directly. I also would like to hear community feed back on these ideas. I also do recongnize this would take a lot of time to implement everything or even some of it. I really would appreciate feed back.
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Could you format this better? This giant wall of text is hard to comprehend tbh.