Dark Spell Balancing: Strengthen Haste, Weaken Poison
Haste: Should increase ATTACK SPEED as well as MOVEMENT SPEED.
Poison: Should work like Quake instead of an Inferno: it will take away a percentage of health from each troop, but it won't kill any troops on its own. Example: Lvl 1 Poison would drop troops' health down to 60%, while lvl 4 might drop it down to 20%. Yup...same for archers or drags.
The game has gotten too predictable. Every CC has a dragon in it, because wiz/witch die from poison too easily. The unpredictability was the best part of the game!
I am willing to be that 85% of the "last spells" that folks bring are poison at this point...