New dark troop could emerge from..
Hi everyone; Been clashing for a little under two years. I use and try a wide variety of troop compositions but would love to experiment with a new edge. How about yourselves? ?
Well, this troop is and could very easily be a perfect match to what I expect our lv7 dark troop to be! Getting on with it, this troop uses 're gain as a perk due to its natural form. What do you think about that?
Story could involve simply... dark elixer animated. Animated Dark Elixer, or as I like to word It, Animated Dark.
Its down fall is that it's the slowest troop their is but the strongest their is, Dps wise. (And btw Freeze and lighting are technically dark spells ;) ;) no offence to anyone. Please do not .
Ok well that pretty much wraps up an introductory.
I could detail the ♥♥♥♥ out of him but I want to let your imagination run wild with it. K . *Recomended* Troop slots used is between 14 or 28 flat out.
Cost means nothing if you need it. And recommend it be weak to mortars due to the explosives (splash dmg ).
Furthermore on to strategic uses for this troop haste of course, it's super slow and needs a bit ok a kick start. I know this brings up the question of hp but keep in mind it uses regain already. As a base perk. So it being slow has its advantages. I know it seemingly makes a ground win attack sound almost too easy but it all depends on the mortar. This could involve lightening them (the mortars) again. But that is after all a choice as on to strategy.
Well thanks for reading! I will check up on any feed back this idea may bring subjectively. Hope everyone enjoys clashing as much as I and here's to the future classic! :")
Moreover on this yet unnamed creature/beast
Hello again fellow clashers, I apologize for have taken so long to reply any further in this thread, and to have kept you waiting. I have been wanting to deepen the details on this idea but It too to me is new and have had trouble actually making anything concrete but, this is what I have.
👉 Spawned from a cauldron of dark from within the darkest corner of the dark barracks the creature finally emerges. It climbs down onto platform where the cauldron sits, still warm from the fires that brewed it. The earth beneath it instantly recognizes its presence and begins to wither from its shear energy. The mages step back in awe of the thing they just created...
I hope this gives an idea of what we're forming here. I didn't intend for this to be a spell troop, although that in itself ,to me, is a very creditable idea. No, this troop stands slightly taller than a barbarian and holds more mass than him. It's inner structure is covered and oozing with the dark elixer in which it's fueled by. It regains health simply because it stands on the earth however, not by much. Due to the fact that it's made from the purest form of dark elixer, it absorbs it thru the ground.
Now, should it gain perks from destruction of other dark structures?(the drill and tank ) That's not up to me to decide but I would recommend it not to. I'm not trying to make a monster that is overpowering to the game. But I guess stats should be involved.
I know I said the most powerful attacker but I think that title stay with the pekka, for now any ways. :")
At lv1
Hp: 501
Cost: 2,000 (D.E.)
Dps: ???
Range: +1 of a barbarian
Movement: 10
Recovery rate: 4 hps
Targets: Any
Slots used : 14 / 28 (still not sure)
Weakness: Mortars & bombs (Explosive properties)
* attack animation is still up in the air in my mind. Should it attack like a healer heals or a wizard conjures? Should it smash like a giant or hog rider? I don't think it should wield a weapon tho I think it should use dark elixer in some form like a minion spits.
* Hp is equal to a lv1 healer.
I recommend it max out at lv4 like a healer too and it's max recovery at lv 4 be 34/35 hp per sec. That equal to a lv1 healer. Furthermore I also want to make the recommendation that healers not regenerate this creature. Or that they have no effect, but the heal spell would still work because it's a spell. But, inferno towers do weakened damage because they're also fueled by dark elixer in another manner.
* SC asks us not to worry so much about exact numbers. Probally because this causes arguments and I'm not trying to be involved in any numbers arguments. Please understand it's what they ask in the guidelines, and I have briefed through them. Also please note that the basis of the idea for this creature is all you and I really should work with. As I'm sure SC has done and will continue to do massive testing on every level and aspect of anything they decide to add to the game.
I do want the lv7 dark troop be something of the status of a healer all said and done.
Thanks for reading and any questions will be answered, eventually.
Clash ON
A name finally sticks to mind
My name for this creature is a Muck.
And I feel it should house at 16/ or 18
Following the base stats of a healer (other than housing)
It could fit the mold of a resources fiend. (Optional by S.C.) And it's original!
It regains Hp as it moves, absorbing it from the earth. (Just in case you haven't read )
It attacks by molding it's hand into whips. It can attack air troops but it's weak to poison spells. It maxes out at Lv 4 and again follows suit with a healer. Hp wise
Its dps , on the other hand, follows in suit with what a healer heals at each level.
Its regain ability would progress as flowing; 4 Hp per sec at Lv 1
Increasing to 12 Hp per sec at Lv 2
22 Hp per sec at Lv 3 and 34 Hp per sec at Lv 4
Reconsidering it as a spell troop:
Beings as, you would be able to drop it anywhere on the battle field, in retrospect it would massively conflict with dropping multiple Mucks right on the De storage. So probably not as food of an idea as it sounds.
Appearance of this troop would have it to have a humanly frame of it's upper body. From it's waste down it has no secular legs but a black mass molded to the earth it .It presses forward, sludging one side of it's mass out and catching up to it's self with the back half. Reaching forward again with the same slide, like going up stairs one step beside the other before ascending to the next. Inch worming slowly...but not to slowly.
If I missed any or you feel any set details could bring this monster more to life. Please do not hesitate!
A