Note: this idea doesn't start with 'Thor', I was originally thinking of a troop called 'Quaker'.
He is not the real Thor. But his hammer smashes the ground with unbelievable power and summon a tremendous earthquake. Thus the nickname Thor.
**Housing space: 40
•The Thor is a giant, who is heavily armoured, holding a gigantic double-handed hammer.
•He moves and attacks very slowly as the armour and hammer are heavy.
•Do massive damage each attack (2s cool down upon arrival, 5s cool down for another hit) , since his hammer is really bulky.
•Summon an earthquake when his hammer smashes the ground, like the earth quake spell. The earthquake deals fixed damage instead of percentage damage. His hammer quake has a radius of 5 tiles, slightly larger than the earthquake spell. The quake lasts for 1 second.
Statistics at level 1 for reference:
Attack speed: 5s
DPS(direct hit): 250
DPA(direct hit): 1250
DPS(hammer quake): 500
DPA(hammer quake): 500 per building/wall
Damage radius(hammer quake): 5 tiles
Health: 4000
Movement speed: 12
Housing space: 40
Favourite target: Any (2x damage against walls)
Time to train: 1 hour
Cost: 600 Dark elixir
Strategy:
Offensive:
The Thor can destroy walls with ease. He should be used with a rage spell.
Use Thor to take out concentrated buildings.
Use a haste spell so Thor can reach structures faster.
Defensive:
Space buildings properly.
Very few buildings can withstand a hit from Thor, use storage buildings or other buildings with high durability as shields.

