3 new tactical troops: Ninja, Vampire, Knight
Assassin/ Ninja!
Ability: Invisibility (proc) (Teslas can reveal invisibility)
Stats: (Th8 Standard)
Damage per second: 170 (x3 against heroes) (lvl5 Wizard is 170)
Hit Points: 750
Favorite Targets: Defences/ Heroes (15 square pixel radius range tracking)
Damage type: Area Splash in a line (5 square pixels in a line)
Targets: Air and ground
Housing Space: 15
Movement: 30 (Archer is 24)
- Can jump over walls, they are only able to jump over single line walls.
- When deployed, the first time it gets damaged or hit will go invisible for 5 seconds. Making the unit untargetable by defences,
- They are invulnerable to traps such as springs, bombs and also can be triggered (disarmed) when walked over
- Teslas can reveal ninjas that are invisible when in range
- Can attack while they are invisible for the whole 5 seconds when taken effect
- When attacking a building, they do damage in a straight line in the direction they are facing. (5 square pixels in a line)
Vampire Berserker
Passive Ability: Life steal/ Berserk!
Stats: (Th8 Standard)
Damage per second: 80 (x2 against heroes) (lvl4 Hog is 92)
Hit Points: 650
Favorite Targets: Any, (Heroes)
Damage type: Single
Targets: Ground
Housing Space: 10
Movement: 16 (Barb is 16)
- Berserk has 3 stages
- Initial Stage
- Once below 50% Max hp, Damage is increased by x1.5, 20 speed
- Once below 30% Max hp, Damage is increased by x2, 24 speed
- Life steal is 20% of Damage dealt (Eg. Gaining 16 hp back initially, 24 hp in stage two, 32 hp in stage three)
Commander/ Knight
Passive ability: Damage/ speed/ protection Aura
Stats: (Th8 Standard)
Damage per second: 180 (lvl4 wiz is 170)
Hit Points: 2000
Favorite Targets: Any
Damage type: Single
Targets: Ground
Housing Space: 28
Movement: 24 (Archer is 24)
- When any building is destroyed within 4 pixels of the knight, gain 5 damage and 3 speed for surrounding units.
- When a defence is destroyed within 4 pixels of the knight, gain armour for surrounding units: negate 5 damage from each hit from defences
- Buffs lasts for 4 seconds per specific structure taken down
- Buff can be stacked up to a maximum of +20 damage, +10 speed, +12 armour