1. The catapult
So far, there aren't really big or strong ranged troops in Clash of Clans with a lot of housing space. So I was thinking of a new troop: the catapult.
http://i.imgur.com/EuDXaWi.jpg
The stats for Level 1:
Hp: 460
Damage per Second: 95
Damage per shot: 285
Unlocked at: Dark Barracks Level 7
Cost: 360 de
Production time: 25 min
Housing space: 20
Movement speed: 12
Range: 3.5 tiles ( as archers )
In order to not make it op, Hp and Damage are quite low. The troop is also slow, has not a really long range and shoots every 3 Seconds. But remember:
if they are protected by golems or other tanks, they would live much longer than wizards! They won't die from giant bombs or splash damage so easily.
New tactics with this troop:
With golems or giants and pekkas or valkyries you could always use some catapults, too. However, wizards with much more damage wouldn't get useless, you can clean up some outside buildings with them. The catapult would withstand multi- targeting infernos much longer than wizards, too...
How to protect your base:
If the catapults don't stay behind their tanks, they would be destroyed quickly, and one destroyed means 20 housing space lost, not just 4 at a wizard. So make bases where they could go around and away from the tanks.
Optional features:
1. The catapult as the second mechanical troop after the balloon, would be pulled by two barbarians/ skeletons/ one hog (no rider). They can tank the catapult a little bit, and if they are dead the catapult moves slowlier ( -2 ) / deals less damage ( -15 ). The hog would have 200 Hp.
2. The catapult throws 2 stones with each half of damage, which can target 2 buildings at the same time.
Are these features good?
This was my idea I hope you like it!!! Please feel free to reply, give feedback, criticism or praise. And if you don't know what to say, reply anything.:D
Next post about war elephant...