I have an idea that would help the game..
Making the witch to choose which troop to summon,skeleton melee,skeleton flying and skeleton archer
It would help on attack strategies..?
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I have an idea that would help the game..
Making the witch to choose which troop to summon,skeleton melee,skeleton flying and skeleton archer
It would help on attack strategies..?
In the barracks u will go to witch then the sign where u see the skeleton u would choose which one
Oh, I see.
Sounds likes great idea but a couple more questions.
1. Would they spawn with different damage and health outputs?
2. How would a flying one attack? Like an air skeleton from skeleton traps? Or something else?
Actually yea different health and damage
Well it would be cool a skeleton air troop summon like a gargoyle or minion in skeleton,
But the air skeleton with the ballon will work
I like this idea, skeleton minions with same stats as a normal ground skeleton.
:) well health and damage will be arrange for balance
The thing is that a sword is too short for a balloon skelly to reach a building, how would you fix that? You'd need some sort of projectile.
Well ballon skeleton or minion skeleton the one that will work with troop balancing
I think he means a balloon skeleton like the one that comes out of the skellitrap when set to air, not a witch that summons loons.
Also, this troop would be useless. The skeleton horde tanks for the witch keeping her alive, without a ground based horde, the canons and mortors would kill the witch really quick.
OP stated you could toggle what you wanted. So it's not a random AI decision.
The idea is to have and option what troop the witch will summon depending on your attack strategy..
Increasing their Summon Distance will be a grace !
They get tooooooooooo close while summoning while doing defenses!!!
Summon distance will be arrange,depending which troop you will choose,and for summoning all is to strategy where and when you summon the witch.
What are your complaints..