New battle overtime concept - game balancer
My idea is simple. Basically, if a troop is heading on to another building, and the time runs out, the troop is given "overtime" to head to the building and attempt to destroy it.
Here is an example:
You have 98% on a base, and your last Dragon is making its way to the Laboratory. The time ticks down, 3, 2, 1, then it goes into overtime. The Dragon is given time to attempt to destroy the Lab.
Battle enders:
- Now, if any friendly troops are killed at all during overtime, the battle ends.
- If there are still quite a few buildings left, once the currently targeted buildings are destroyed, the battle ends, even if buildings remain. (i.e. if you have 4 storages to destroy and you have Wizards targeting two, once those two get destroyed, the battle ends, even though the other two still stand).
Things to note:
- You cannot spawn troops/drop spells/activate abilities during overtime.
- Any troops/spells still in the menu at the bottom of the screen will be converted back into their base resources, not put back into the camps. This makes it easier to organize troops/spells.
- This does not provide infinity time. Read Battle Enders to see how battles can end.
Questions?
Feel free to ask in the comments. I will answer.
Have any ideas to add on? Feel free to suggest them in the comments.