So traps are pressure activated right? So, theoretically there is a fuse and when two things come together it sets off. So the earthquake spell should be able to set it off. Now hear me out before saying, "TOO OP, IMAGINE HOG RIDER ATTACKS!." This should be a percent based thing just like the damaging part.
Level 1 12% Level 2 15% Level 3 18% Level 4 20%
Something happened to the graph...

