I wish, Supercell implements it.
3rd place: Arch Wizard - DPS - Longer range, faster fire rate and splash damage. - Special Earthquake - summon wizards
2nd place: Great Witch - Tank - Brings up skeletons to distract defenses. - Special Haste - summon witches or more skeletons.
1st place: Goblin Jester - Ranged resource grabber - Double DPS against resources - Similar to a goblin but dressed as a jester teehee. Throws smaller goblins at buildings instead of "hitting them them" - Special (jump spell & summon skeletons)
Lord of the Hogs. With a speed boost for his ability. Would probably be to overpowered though.
No hero until th11 or th12 otherwise it would be too OP... And I wouldn't like to waste huge amounts of DE on goblin hero
TH9 is perfectly balanced imo. I support the TH10 hero cause! Nerf TH10!!!
A human torch to soak up inferno beams/immune to infernos will be nice. Available at TH10!
How is it that the "logical" progression? You could just as equally say the first hero was the barb king who is based on the first troop you unlock. Second hero is the AQ based on the second troop you unlock. Sooooo logically, if we are following the pattern and using logic the third hero (that will probably not ever come) would be a giant based hero. If you were going off the original level 3 barracks it would be a goblin hero. Logically speaking of course.
I don't want a third hero. However they can swap the BK and his raged fisting action out for a Wizard King. :thumbsup:
Goblin Shaman, works like a witch except he summons goblins.
Wizard.
:caticon: