What should happen is something on their profile shows that they're a war deserter, so the leader/co will know not to put them in the war
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What should happen is something on their profile shows that they're a war deserter, so the leader/co will know not to put them in the war
You shouldn't put someone in a clan war if he still has the red "new" tag under his name that goes away after 4 days
What happens if this really loyal player is in war, says his friend can go on his base or something and his friend leaves the clan mid-war?
As much as I disagree with most of the opinions on this thread...even I believe that a loyal player who is knucklehead enough to let his untrustworthy friend on his account is...
1. An extreme rarity and not what we are talking about
2. Not exactly the definition of a quality clan member
Also, most of the suggestions include that a player returning before war ends is exempt from punishment. If he is loyal he would return.
I won't go point for point as the goal still seems to be looking for a defect in the clan rather than the deserter. Clan management philosophy is a vast and largely unrelated topic. You believe it's relevant. I believe that it doesn't stop people from deserting. I'm confident that we have a very well run clan, but also have been around the block and seen this behavior at clans across the spectrum.
Pointing at the clan as the source of the problem comes across like saying "sorry miss, but you really shouldn't have worn that sexy dress to a place like that."
I'm also not saying that the results of war hinge upon the act of a single deserter, but I don't believe that outcome is relevant for punishing bad actors.
As as I mentioned, we have different data driven criteria for every TH level, so I would not look at a TH6 and a TH8 with the same filter. Also, it's patently obvious that there is a social component to clan recruiting and membership.
But in the same way I feel that a 100-question purportedly scientific personality screening test is largely ♥♥, I also think that a far less scientific screening via clan chat is naive if you believe it is anything more than a best effort and ymmv.
But the icing on the cake is that you clearly feel you have better clan management skills based upon your premise. It's circular logic. I bet you lose an equal number of potentially great members by putting them through the gauntlet of nonsense.
Reddigulous, i do the 4 things you and plus the 5: "only confirmed players go to war". I can assure you our atmosphere is fair and even tough, players leave early. Some people thar are too cheap to contribute to war forget that they said they wanted to go to war. Even if this helps on selection, as even you said, it does not eliminates the chance of early what quitters. So, why not create a tool to help wars going smoother?
A few things....
First, I 100% agree with you. There is no 100% method for predicting defectors and no 100% effective strategy for preventing them. My premise is that there is NO magic bullet out there to stop them. There is no punishment Supercell can impose that will stop them. If they are turds, they are turds.
I'm not pointing at the clan as the source of the problem. I'm saying that by participating in a socially driven game you have to be able to account for social factors that effect the game. In my opinion, there is no excuse for leaving a clan high and dry. I make no excuse for their behavior. But as the game is socially driven you have to be aware that not every player shares your (and my) values.
As to my recruitment methods...I don't use a 100 question personality test. That would be absurd. But getting to know someone in some kind of chat is not ♥♥. But agreed, it is only a best effort.
I disagree with your premise that my logic is circular. Draw me the circle? I merely state bad players exist and you can minimize their impact on your clan by following some guidelines. I don't know if I have better clan management skills than you. I don't know of a way to measure that. What I do know is I am not nearly as impacted by war deserters as you appear to be.
I also disagree with your premise that I miss out on an equal number of potentially great players. If they can't be bothered with my recruiting methods then they are not the kind of player I am after. Are they great attackers? Maybe. But I value communication and friendliness above all others. If they can't communicate then they don't meet my minimum requirements.
What if you kick someone out before the war begins? Would that count as them leaving? Either way, a player who leaves during a clan war is already not eligible for another war until the current one ends, which makes it a bit harder to get into other clans. No larger penalty should be incurred.