Simple fix...if you won your last war start looking for even match then look up until a match. If you lost last war start even but then look down.
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Simple fix...if you won your last war start looking for even match then look up until a match. If you lost last war start even but then look down.
If you are matched up against a clan that you have a 10% win chance increase loot 90%! If you are the heavy favorite then no extra loot.
Under my changes a clan that loses is guaranteed not to draw another clan they have no chance to beat. If you war enough you will see what I mean....it isn't fun to draw an even tougher clan right after you have been blown out the nth time in a row. You lose you are the favorite in your next war but no extra loot bonus. Conversely, if you are good and can beat clans that are better than you you are rewarded with extra loot.
one time my clan drew an opponent that averaged lvl 20 heroes to base 14 and our clan had no lvl 20 heroes. We have decent skills but when you are at that much of a disadvantage it doesn't matter, they got 116 out of a possible 120 stars. Only our 4 th 10s didn't get three starred. The game is the most fun when you are evenly matched but right now you could keep drawing whales and that isn't fun and makes the smaller fish clans quit.
The tradeoff here is it could make matching take even longer.
I wouldn't really be opposed to a system that puts all clans ready to start a war into a pool and then matches them every hour on the hour, or something like that, but some people want the matches to happened faster
And right now I'd say most of the matchups (75-80% maybe) are pretty even. Every clan gets bad matches sometimes, and sometimes they come in streaks. And most clans outmatch their opponents just as much as they get outmatched.
If you don't already, I would say restart the matching every 8 minutes or so at the most; that will help you draw more even matchups. The other problem can be when you have too many players that are in the early stage of their TH or whose defense is stronger than their offense relative to players that have max to near max THs, or offense that is stronger than their defense. I would encourage players to use the .5 strategy when first leveling up so they can get their offense up to speed before drawing tougher opponents.
What would happen if a clan purposely lost the war over and over again?
They would start next search looking for an even match and then it would look for a lower clan for them, they would always be the favorite and never enjoy the additional loot you get from upsetting a better clan. My proposal would eliminate long streaks of getting stomped. That is my main goal.
Goal is to prevent long runs of being overmatched. This does that, forget variable wins just go with win you get a tougher than you next and lose you get an easier than you opponent. Farming would be slow because you have to lose to get ez opponent, but I suppose some would throw one then fight one repeat
Win chance is purely based on skill and activity, haha, thank you, I needed that laugh.
While the biggest factors are skill, activity, and strategy, there are some mismatches so big that skill, activity, and strategy shrinks to either a very small factor, or none at all.
I don't think handicapping is the correct way to rectify the situation though, the matchmaking is, in my opinion, fairly well balanced, even with some major mismatches now and then, I think the first step they need to make is to make the TH level part of the factoring in matchmaking, and maybe slightly adjust the allowed spread at the top 30-40% of the wars participants, even if this means allowing a slightly bigger spread towards the bottom.
I have also seen search time went from way too long, to being to short of a search time to find you a fairly big mismatch.
Totally agree that win chance is not purely skill. Clans that still war are usually decent attackers. I think hero level is the biggest differentiator, most th 9 and 10 that we are seeing are mature but heroes vary greatly. A th 10 with max defenses and level 15 heroes is much less scary than one with lvl 40. Same with lvl 9 with lvl 30 heroes. Right now supercell does nothing for a clan down on its luck, the system can just keep randomly feeding them to the wolves. My change would cut that clan a small break, a match that you will have a chance to win.
I like this idea. My clan is full of adults who work full time and students. We're pretty much casual but we war 100% of the time. Our current record is 2 wins in our last 15 matches. We have one th10 with max troops and a Th9 who donate cc troops. It's very discouraging for them to keep spending and spending loss after loss.
Another option for this could be something that World of Warcraft uses for its pug groups. Give a clan "buff" for each consecutive loss. If your clan loses its previous war you would go into the regular war queue but your clan would have a buff against your next opponent. Maybe +10% to all stats like dps, stamina and speed to troops and defenses? If you lose again, raise the buff to 20%. This way the queuing and loot systems can go untouched.
I never understood why supercell didn't take record into account in the match. My clan has fought over 200 wars, we have 124 wins but there have been a couple really long streaks where we were the dog and supercell match just kept kicking us when we were down. Quickest way to kill a clan is to let them spend a lot for nothing then repeat. I know if we are going to win or lose at the match 90% of the time. It is the 10% where things are even and the finish is down to the last battle that are the most fun...more of that = more money to supercell. Long streaks of terrible matches makes people leave the game and costs supercell money. I have tried to explain this to supercell but just get the canned you want more grapes with your whine response. It's their goose if they want it to stop laying gold I can't stop them.