Simple fix...if you won your last war start looking for even match then look up until a match. If you lost last war start even but then look down.
Printable View
Simple fix...if you won your last war start looking for even match then look up until a match. If you lost last war start even but then look down.
If you are matched up against a clan that you have a 10% win chance increase loot 90%! If you are the heavy favorite then no extra loot.
Under my changes a clan that loses is guaranteed not to draw another clan they have no chance to beat. If you war enough you will see what I mean....it isn't fun to draw an even tougher clan right after you have been blown out the nth time in a row. You lose you are the favorite in your next war but no extra loot bonus. Conversely, if you are good and can beat clans that are better than you you are rewarded with extra loot.
one time my clan drew an opponent that averaged lvl 20 heroes to base 14 and our clan had no lvl 20 heroes. We have decent skills but when you are at that much of a disadvantage it doesn't matter, they got 116 out of a possible 120 stars. Only our 4 th 10s didn't get three starred. The game is the most fun when you are evenly matched but right now you could keep drawing whales and that isn't fun and makes the smaller fish clans quit.
The tradeoff here is it could make matching take even longer.
I wouldn't really be opposed to a system that puts all clans ready to start a war into a pool and then matches them every hour on the hour, or something like that, but some people want the matches to happened faster
And right now I'd say most of the matchups (75-80% maybe) are pretty even. Every clan gets bad matches sometimes, and sometimes they come in streaks. And most clans outmatch their opponents just as much as they get outmatched.
If you don't already, I would say restart the matching every 8 minutes or so at the most; that will help you draw more even matchups. The other problem can be when you have too many players that are in the early stage of their TH or whose defense is stronger than their offense relative to players that have max to near max THs, or offense that is stronger than their defense. I would encourage players to use the .5 strategy when first leveling up so they can get their offense up to speed before drawing tougher opponents.
What would happen if a clan purposely lost the war over and over again?
They would start next search looking for an even match and then it would look for a lower clan for them, they would always be the favorite and never enjoy the additional loot you get from upsetting a better clan. My proposal would eliminate long streaks of getting stomped. That is my main goal.
Goal is to prevent long runs of being overmatched. This does that, forget variable wins just go with win you get a tougher than you next and lose you get an easier than you opponent. Farming would be slow because you have to lose to get ez opponent, but I suppose some would throw one then fight one repeat