How to De-buff OP Mass Golem Attacks in Higher Level Trophy Pushing
How to De-buff OP Mass Golem Attacks in Higher Level Trophy Pushing
Recently Galadon and Chief Pat have both made videos on how they pretty much couldn't lose their mass golem attacks, they pretty much mean that once you get the hang of them its really hard to lose. When I think about all the strategy's like hogs, lavaloonian, gowiwi (not mass golem), and gowipe (not mass golem); they have all had an Achilles heal. Hogs and gowiwi both are stopped with giant bombs or multi infernos, lavaloonian is stopped by air mines on air defences, and gowipe dies out when pekkas get targeted by teslas, But the mass golem raids don't seemed to be stopped by anything. My solution to this is a spike trap, it is made with dark elixir and does significant damage to a single ground troop (like an air mine) The stats would be,
- Level 1 cost 5,000 dark elixir | Damage 3,000 | Trigger radius 1 tile | Targets Ground | Favorite target golem
- Level 2 cost 15,000 dark elixir | Damage 4,000 | etc.
- Level 3 cost 30,000 dark elixir | Damage 5,000 | etc.
- Level 4 cost 40,000 dark elixir | Damage 6,500 | etc.
Please put your suggestions in the comment section :)