Hello everyone! Welcome to my newest troop concept, the Shaman. Throughout this thread, I'll go into tons of detail to make sure you know how this troop works and how this will affect the game. You'll also get to see offensive and defensive strategies including this unit, and some example stats.
Beware, this thread is long! For those of you that have to time to read this thread, I thank you.
And now, let's get to Shaman!
Table of Contents
I. Description
II. Summary
III. Attacking Strategies
IV. Army Compositions
V. Defensive Strategies
VI. Statistics
VII. Trivia and Frequently Asked Questions
VIII. Conclusion
Description
Shaman is an ancient person who can exchange health and power between creatures.
http://gamesketcher.weebly.com/uploa...23680_orig.png
Summary
✔ Shaman stabs his pole to ground what creates a magical spell, that absorbs hitpoints from buildings and enemy units standing in the spell and heals one ally with the amount of absorbed hitpoints.
✔ Shaman choose the ally to heal when you deploy him. He chooses the closest ally to him.
✔ Shaman heals the ally from anywhere, also if the ally is on the other side of base.
✔ If Shaman dies in the absorbing process, his pole stays active until affected buildings and units are destroyed.
✔ This unit is unlocked at Dark Barracks level 8 and Town Hall level 10.
What kind of strategies this unit would enable
✔ Drop the Shaman next to your heroes or tank troops.
✔ Shaman hasn't got high health as Healer, so be sure you deployed him safely.
Army compositions including this unit
✔ GoShaKKA (Golem+Shaman+PEKKA): Drop the Golem at first, then deploy one Shaman behind to support him. Then deploy PEKKAs with Shamans, in 1:1 ratio, so each PEKKA has its own healing buddy. Don't forget to take also some Wall breakers to the battle!
✔ RoyalShaman (Shaman+Heroes): Drop heroes at first and then all Shamans. Take some Clean Up troops too.
How to redo your base to protect from this unit
✔ Leave some space left between walls and buildings so Shaman's range can't reach the building.
✔ Put Balloons to your Clan castle, cause they can destroy the healed unit easily and then also Shaman.
✔ Place your Spring traps smartly.
Statistics
✔ Preferred target: None
✔ Attack type: Area splash 5 tile radius (Ground)
✔ Heal type: Single target
✔ Housing space: 14
✔ Training time: 15 minutes
✔ Movement speed: 18
✔ Attack speed: (works like single-target Inferno tower) Time to absorb total 100% of any building health is 10 seconds.
✔ Dark Barracks level required: 8
✔ Cost to upgrade Dark Barracks: 4,750,000 elixir and 10 days
| Level |
HP absorb |
HP heal |
Hitpoints |
Training cost (DE) |
Research cost (DE) |
Laboratory level required |
Research time |
| 1 |
5% of total building's health |
20% of total health absorbed |
240 |
110 |
N/A |
N/A |
N/A |
| 2 |
7% |
25% |
300 |
140 |
70 000 |
8 |
8 days |
Trivia and Frequently Asked Questions
✔ Shaman can't absorb HP from walls.
✔ Shaman doesn't affect troops, only buildings.
✔ If Shaman dies in the absorbing process, his pole stays active until affected buildings are destroyed.
✔ Shaman heals the chosen ally also if that troop is on the other side of base.
✔ If the troop Shaman is healing die, he will choose another one.
Thank you so much for reading this thread and troop idea! If you read all of it, I really appreciate it as it took quite some time to finalize all of this.
SuperCell is a great company and always takes into account people's suggestions, so I believe if this thread gets enough support the Shaman could end up in the game. I would love to hear what Supercell thinks about this idea!
Here is how you can help! I'd love to hear your comments, opinions, suggestions, and questions as I can always improve upon this idea. Here are some things that would be great to comment on:
✔ Suggestions to make this troop more balanced
✔ Ideas you have for strategies this could enable
✔ Ideas you have for setting up your base to defend from this unit
✔ Description suggestions
✔ Questions about how this troop works
✔ Explain why you do or don't like this troop
If you like this idea, tell your friends! Your Clanmates! That is how you can get SC to see this idea.
Thanks for reading and happy clashing, everyone!
PS: Don't forget to check out my best spell concept, the CLONE SPELL!
http://gamesketcher.weebly.com/uploa...35452_orig.png