"tanker"spell, you never have to worry about double giant bombs again
PLEASE NOTE: this is a long thread
The "tanker" spell (still looking for a name)
This dark spell lets troops inside of it get a larger% (this is a permanent effect) of hp availible. The troops inside will get a specific % of their current hitpoints added to theirs. IT WILL NOT HEAL!!! Instead when your troops are inside they will apear as if they are losing hp instead they are just gaining more space.These spells do not stack, and affected troops will flicker silver, like troops that are in a rage spell flicker purple.
This spell will be unlocked at dark spell factory level 4 and the spells icon will look like a normal dark elixer spell vial with a silver-greyish substance in it with a shield in the background.
description~ your alchemists have found a way to make your troops able to get more hit points, sadly this spell does not heal them so pair it up with a heal spell to make even the weakest troop stronger
what makes it special?
It will bring back 3★ing to th9 and 10
STRATEGIES
Attack strategies
This spell will help many tipe of attacks, mainly:
# any attacks involving healers
# mass hogs
#gowiwi
#lavaloonian
#barching
#mass dragons
If other ideas from this forum are to come into clash this spell would help attacks involving:
#the night - by TheOneTheyCallSmasher- http://forum.supercell.net/showthrea...-Dark-Troop%21
#the icener - by sujalthelost- http://forum.supercell.net/showthrea...oop-The-Icener
#the rabbit - by clannis- http://forum.supercell.net/showthrea...ith-a-Twist%29
#the minotaur- by jahboy777- http://forum.supercell.net/showthrea...iest-of-Troops
#The drought spell- by TheOneTheyCallSmasher - http://forum.supercell.net/showthrea...-Dark-Spell%21
Defence strategies
Have your defences overlaping each other and put your traps where people would least suspect them
Statistics:
Training time- 30 min
level 1
hp gained- 10%
Cost- 125 DE
Research cost- N/A
Research time- N/A
Laboratory level required- N/A
level 2
hp gained - 15%
cost- 140 DE
Research cost- 60 000 DE
Research time - 8 days
Laboratory level required- 7
level 3 ( maxed)
hp gained- 20 %
cost-190 DE
Research cost- 100000 DE
Research time - 10 days
Laboratory level required- 8
P.S.~ If you think this is OP just remember it is unlocked at dark spell factory level 4 at th10 if i am correct.
Anyway if you dont like it or think there needs to be a tweak, please tell me what exactly.