Dominance Experiment: Clan War Engineering (x Vs. 2x)
Dominance Experiment: Clan War Engineering (x Vs. 2x)
Experiment Description:
I've decided to carry out this experiment and publicly post the results and findings in this thread. Dominance Experiment is about showing how Clan War Matchmaking can be intentionally manipulated through engineered wars to achieve the desired result.
One person with multiple accounts has an inherent advantage against a Clan of different people, without doubt. However, there's a simple fact that's often overlooked while trying to take advantage of this strategy. Each account can carry out two attacks in war, not just one. Therefore, in order to achieve perfect stars (100% Destruction) against a clan of (2X) players, you will only need to posses (1X) accounts.
This leaves room for 5 accounts with as low weight as possible to fill up the war as placeholders. Clan Wars are matched bases on overall clan weight and individual bases are NOT matched against each other. Consequently, it's theoretically possible to engineer a clan to a point where it's technically possible to win or tie (draw) even the worst possible mismatch (against a higher clan).
This experiment will show how it's possible for one person with multiple accounts to win consistently against a clan of twice his size (i.e. 5v10,25v50,etc.).
Experiment Goals:
- Goal #1: The most ambitious goal of this experiment is to prove that it's technically possible to Win or Draw (Tie) every single war match without even a single Loss.
- Goal #2: If Goal #1 is invalidated, prove that it's still possible to win the majority of War Matches and it's the most effective way of boosting Win Count/Clan XP with consistency.
War Accounts (Line-Up has Changed since 3rd two-weeks):
Main accounts will be used to score perfect 30-stars every single war which would most likely result in a war. The worst possible case of this would be a Draw/Tie.
- A Max TH8 account will be used to Donate Max Balloons to other accounts using Clan Perk. Max TH8 is the most crucial part of this experiment because it is the first and only line of defense against a 30-30 Draw. It will 3-star any Max TH8 or rushed TH9 with ease with max loons acquired from other clans. Valkyries will be donated to lower THs which could result in a successful defense because of the lack of experience.
- A Max TH7 account will be used to 3-star any Max TH7 and Rushed TH8. It will also fill the War CC of the Max TH8. This account would most likely get 3-starred in all wars.
- A Max TH5 will play an extremely important role in the engineered wars. TH5 is the first townhall to unlock spells and has a relatively massive army space. Max TH5 will keep a Valkyire+Loon combination in War CC to have a chance at defense. It will 3-star the strongest enemy bases below #4 in wars.
- Two Max TH4s will use Max CC Loons to 3-star the bottom enemy bases with ease. In case of mismatch, hybrid armies can be used to achieve perfect stars.
https://i.imgur.com/XlPbM8y.jpg
Placeholder Accounts (Line-Up has Changed since 3rd two-weeks):
Five abandoned TH3 accounts will be used as placeholders to reduce the weight of the clan in matchmaking as much as possible. However, these placeholders account will still build Lv. 3 Cannon & Lv. 3 Archer Towers. The reason for this is because the equal enemies will often lack experience and these accounts have a very good chance at defense with Valkyries & Balloons in their CCs.
Three of them will house Valkyries and the other two will hold Balloons. These accounts are never accessed directly and will NOT use any of their war attacks ever.
https://i.imgur.com/L7VJoHl.jpg
Clan War Strategy:
The War Strategy is very simple, each account will 3-star its mirror and one below. This would be very easy considering the rival clans would often consist of inexperienced players and rushed accounts. However, there are two important aspects of warplan that need to be pointed out:
- Espionage: Knowing the Trap Location of enemy bases would prove extremely helpful although unnecessary, so does knowing the content of their CCs. Most of the matched rivals will be Open clans with barely more than 10 members which would make spying an easy task.
- Psychological Warfare: This is a crucial part of the plan, morale of the rival clan should be shattered by 30-starring them within the first 30 minutes of war. Most of the clans would just plain give up when they see they've already lost all their stars so fast and most players would either leave the clan or not use their attacks. As soon as the war starts, their top bases would be instantly 3-starred.
Startup War Log:
Here's the current progress of this experiment at the time of writing this thread. So far, all wars have been won easily. Experiment became serious at 19 Sept 2015 and since then, the goal has been 30-starring every single onward.
https://i.imgur.com/fPVs4Hb.jpg
Tracking Progress:
This thread will be updated with new information and complete war log every 2 weeks (7 wars), you could find my replies in this thread by searching my nickname (Reav3R) within your browser (Shortcut: Ctrl+F).
Clan Spectators:
If you would like to follow the progress more closely, you could visit the clan from time to time to watch the status and/or war replays. Spectators can view the progress by sending a join request with the following message:
Domination Experiment Spectator Xv2X
Spectators feel free to take advantage of donation perk and donate each other, however you are NOT allowed to donate to any of the accounts involved in this experiment.
Conclusions:
I've made this experiment as a counter-argument or perhaps a compliment to Longbow Experiment. I want to show that the game doesn't intentionally match clans with very high winrate in a losing battle. It's a multiplayer game, making a clan lose intentionally would be handing a free win to another clan which is completely illogical and unfair.
Sure, the game might mismatch you from time to time, but even those unbalanced wars can be won with the right combination of accounts. You are not defeated unless you accept failure.
Archived Updates:
Read the next post.
Really well, thought out post!
But common dude..ive been reading this stuff for many, many months lol
Its not an experiment, when everyone already knows it works :p
it's not a miracle if you can 3star a max th8 using a th8 95% of the time
one of the easiest th lvls for hogging....
gowipe if the base is too spread out...
and dragloon if the ad's level are too low...
Quote:
Originally Posted by
hashtagbene
You're almost always able to 3star a max TH8 in one shot? Bravo to you for this. :cool:
First Two Weeks - War Log & Observations (27 Sept - 9 Oct)
Here's the War Log for the first two weeks of the experiment, as expected all wars have been Won with maximum XP (+130):
https://i.imgur.com/8h70yYw.jpg
Keep in mind that it's technically possible to win a 10v war with maximum XP with only 10-stars (1 star every enemy base) if they enemy clan scores less than 10 total stars.
Longbow Experiment claimed that the algorithm would try to break your Win Streak by giving you an unwinnable mismatch every 9 wars, this is completely false. However, the game DOES seem to give a heavy mismatch every 10 or so wars in order to break you streak but it's possible to win that. As you can see, my 10th war match was against a Lv. 5 engineered clan like my own with 2 MAX TH8s. But they still gave up after I 30-starred them within the first 30 minutes of the war (didn't bother using all their attacks since they wouldn't win anyway). In fact, my soft-limit match was one of the easiest matches for me even though the game anticipated that I would lose it.
Every 10 or so war, the algorithm intentionally matches you up with a much stronger clan (with higher weight) which would take considerably longer to find (took me relatively longer than my other matches) but it's only based on war weight. Just because they have a much higher weight than you, does NOT mean they WILL win the war as you can see. It's simply a challenge not a sure loss (if your clan is engineered of course).
Another war worth mentioning is the one after my soft-limit which I've won 28-27. While it might look like a tough close win, I assure you it's not. They've failed my #1 at the start of the war, therefore they technically had no chance of getting more than 27 stars so it was a Win from the start for me.
The hardest war for me was the last one because I was mismatched against another clan engineered exactly like my own. Read next post below for more information about this featured war.
Featured War - 9 Oct 2015
This has been the hardest war so far because the enemy was a 1-man engineered like my own clan. However, he used all 10 accounts instead of 5 which made him recover from a few failed raids on my war bases. Basically, he had some second chances while I had none.
This my the 3-star raid on enemy's #1 which made me win this war. It almost ended up a 99% 1-star fail but two low-HP hogs clutched the TH for the 3-star:
http://www.youtube.com/watch?v=kXrhod3db08
We both scored 27-stared swiftly then waited for each other to carry out the #1 attack. Eventually, I went first and 3-starred his top, then he gave up and didn't bother attacking my #1 since he couldn't have 3-starred me with this trained army anyway:
https://i.imgur.com/01JGoxB.jpg
Here's full stats of this war:
https://i.imgur.com/HqhW74S.jpg
Here's my stars:
https://i.imgur.com/uaIyoYh.jpg
Here's enemy stars:
https://i.imgur.com/3Pq0reC.jpg