New Dark Troops - Caster & Saboteur
This thread may not be in a very good format. But a suggestion is a suggestion. It is my idea.
Caster (maybe Pyromancer)
Brief Description
Caster is a flying demon-like creature whose desire to burn cannot be satisfied. He set everything in front of him on fire.
Features:
Shoots fireballs to create a ring of inferno.
Very large spell-like splash damage which damage enemy troops and buildings continuously.
Do not target burning buildings, which means he changes target once attacked, bringing wide-spread damage to the entire enemy base.
Flying, and quick.
Statistics for reference:
Caster level 1
Damage per second:50*
Attack speed:1s
Health:900
Splash damage radius:4
Damage duration:4s
Total damage per spell per building/troop:200*
Range:3 tiles
Movement Speed:24
Housing space:16
Favourite targets:All
Damage type**:Splash damage
Training cost:300 dark elixir
Time to train:20min
*damage against troops is divided by 5 because it will be too large.
**do not target air troops but able to harm air troops.
Why is it unique:
There currently isn't a troop really capable of destroying multiple buildings at the same time. (except Valkyrie)
The only troop who doesn't focus on destroying a building. (except healers) Bring wide-spread damage and thus weakening enemy base.
Strategy:
The caster can kill archers easily, but wizards can take it down with ease.
It further increase the need of spaces between buildings.
Can be combined with dragons to destroy a base quickly.
Seeking air mines are essential of taking them down.
Saboteur (maybe Destroyer)
Brief Description:
He was a wall breaker. But after absorbing the power of dark elixir, he now destroy everything without destroying himself. Well, maybe not.
Features:
A gigantic dark skeleton with a barrel of bombs and dynamics on his back.
Large ranged damage. Durable but slow.
Ignite himself when he is going to die. (Act as a gigantic wall breaker below 10% health, but target closest building instead)
The third big guy with big damage. (Dragon and P.E.K.K.A. as the first 2)
Statistics for reference:
Saboteur level 1
Damage per second:250
Attack speed:3s
Health:2700
Damage radius: 1 tile
Range:4.5 tiles
Movement speed:12
Housing space:30
Favourite targets:All
Training cost:600 dark elixir
Time to train:45min
After 'dying' for the first time it changes:
Saboteur (gigantic wall breaker)
Damage:1200
Health:300
Damage radius:3.5tiles
Movement speed:16
Favourite targets: defensive structures (5x damage against walls)
Its description also changes:
The Saboteur has finally realisde its job. To destroy walls. Igniting himself, he decided to sacrifice himself and bring tremendous damage to enemy base.
Why is it unique:
Dragon is durable, flying and ranged with splash damage, PEKKA is durable and destructive. Saboteur is not as durable, but ranged and destructive.
Changes attack method. (Have 2 phases, The Saboteur mode and the gigantic wall breaker mode, I call it Death Breaker)
Appearance change:
All bombs on his back are ignited, wait for 0.5s after stopping in front of a building, then explode.
Strategy:
To prevent his death blast, single-target defensive buildings must concentrate.
Has very long range to blast buildings in-wall, also able to destroy most buildings in 2 hits. Yet he is very slow. He needs support.
Like PEKKA, he doesn't need a specific strategy to be used.