Would 4 golems, 15 wiz, 10 wall breakers, max pekka in cc and 3 rage and a poison be a good idea to attempt in war? (All troops are maxed out for th 8) the only reason I'm asking is that I'm kinda on a 99% slump with hogs.
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Would 4 golems, 15 wiz, 10 wall breakers, max pekka in cc and 3 rage and a poison be a good idea to attempt in war? (All troops are maxed out for th 8) the only reason I'm asking is that I'm kinda on a 99% slump with hogs.
You need to understand the weakness of each base you attack. 4 golems would be a good choice if the base doesn't have too many compartments. You need to be flexible.
Any max TH8 design can get 3-starred with: 10 Dragons (3), 5 CC Loons (6), 2 Lightning (5), 1 Earthquake (1), Rage/Heal (Max/5)
4 golems is overkill.
Just do 3 and add another pekka.
Edit: But then I would do 2 rage 1 heal
4 golem not a good idea at th 8..
2 golem 2 pekka 8 wb nd rest wiz.. And max pekka in cc. Thats what i used at th 8
32 hogs lv4
8 wizs
+ filler barch to lure CC
3 heals
1 poison
5 CC max hogs
Here's your 3 star attack
If you keep running out of time with hogs, save a few for cleanup (like 2 or 3). Most of the time 32+5 hogs overkill a village anyway
Take another archer with your hog run and hit that corner hut :facepalm:
And archers actually shoot at him while the wizards kill it, while not moving into range of other defenses and getting equally killed in one shot.
Still, I like bringing max hogs and just have your king tank the dragon with 6 wizards to kill it. If you poison the dragon to slow his attack speed, when the king uses his ability when the king goes down if he's in good position your wizards should be able to finish his king as well. From there, there's no better troop than hogs (except for maybe an extra archer for the corner huts).
Your BK is the most worthless cleanup troop you can ask for (each wizard does more DPS than him), and "other wizs" are inferior clean up troops to "more hogs", and the more hogs in your main attack the more hogs survive to clean up at the end. Once you kill the CC, there is no reason to have any troops other than hogs other than potentially archers for corner huts and MAYBE a couple goblins for cleaning up resources, but having wizards for clean up is just an all around bad idea. They're slow and get sprung trapped four at a time. Goblins do double damage to the buildings hogs don't clear, and move twice as fast to wizards. Four goblins for clean up vs one wizard isn't a close comparison in terms of value.. But you can subscribe to conventional wisdom and think you need wizards because it's a war attack.
And seriously, BK for cleanup? NO NO NO, your BK is a tank.
Your basic critical thinking skills take a lot of work. When we're dealing with hog attacks, for amounts of troops, we're dealing with multiples of five essentially and filling in the remaining spaces with garch. Normally, I'd recommend 6 wizards (24 spaces) and an archer, with the wizards solely for taking out the CC, but if you're confident with your CC takedown 5 wizards+2 archers+3 goblins would be your best bet.
Do goblins take out any building? Yet you think wizards are better clean up troops? Huh? Obviously, the hogs are going to clear the defenses, and most of the buildings left will be resources. Against resources, goblins do 64 DPS/space at max TH8, whereas wizards do 42.5 DPS/space, while goblins run twice as fast, and spread out clean up goblins are 1/4 as susceptible to spring traps surrounding buildings and outrun spring traps they run over.
^^^ This
I've yet to run across a TH 8 that I couldn't 3 star with this strat. Yet most of our opponents are still running the 3 lightning on the AD. I've been scratching my head why. That extra rage you get to bring when you use the earthquake on the AD = GG, no matter the base.
Agreed. 👍 At least in a general sense without seeing which bases you are attacking of course. Then I would tweak the numbers of each and what was in my cc depending on the base. So I'm guessing a better way to have posed your question would have been to ask for which gowipe comp for which type of base?
I'd say it depends on the layout of the base you're after. And I think you need less tank and more dps, maybe replace a Golem for another PEKKA?
I could be wrong, though. I never liked GoWiPe much, and used it only on very few specific bases I was sure I could 100% with it. I'm more of a Dragon person.
Not all players are gemmers - even if know how valuable is mix Light5 with earth and even if use dragons almost all time in war - there are some more important work for lab, and maybe need wait for finish current other long lab work... I not intend go to game shop for gems only because developers open for me better possibility for win in warQuote:
most of our opponents are still running the 3 lightning on the AD. I've been scratching my head why. That extra rage you get to bring when you use the earthquake on the AD = GG, no matter the base.
Forget 4 golems, even 3 is overkill. I like 3 at th9, but at th8 you don't have the space and your DPS suffers.
Classic gowipe:
2 golems
8 wbs
3 pekkas
rest wizards
cc wizards or take 2 pekkas and a cc pekka
It's dicey against max th8s, better to let th9s get those imo, but it can 2 star a th9 (maybe you run out of targets), and 3 star non max th8s with a bit of skill.
People usually use 4+ golems on th 10s because of multi shot infernos, if the golems are taking all of the damage the infernos can no more heat to target witches skeles or wizzies. (: try 2 golems 2 pekkas (a 3rd in your cc) 4-8 wbs, rest wiz with maybe 4-8 archers to clean straggler buildings. 2 rage, 1 heal, and a poison.
Gowipe is not a TH8 3 star strategy. Sure, it will smash 7s and weak 8s. However it does not stand a chance against max TH8s or even mid-level 8s with good layouts. Most top-notch war clans don't allow gowipe unless its an attack on a TH10.
Goho is the way to go on almost any TH8 base. Surgical for spread out bases with possible dgbs or Asian wall for compact bases. Doesn't matter what the TH8 looks like, there is probably a 3 star goho strategy for it. GoWiVa (huge core bases) and holowiwi (super-spread resource ring bases) are really good also if for some reason, hogs won't cut it.
Gowipe is a TH10 2 star strategy. That is it.
goho
10chars
I said nothing about being cleaned up after. There's redundant attacks in war, there should be more than enough th9 attacks to cover the 9s and the top 8s. It has nothing to do with army compositions and everything to do with a smarter way to allocate attacks.
I don't know who told you that, that's usually what our th8s 3 star with. It's really not that hard if you know what you're doing.
Used hogs and a few wiz against a completely maxed 8 easy 3 star. Thanks guys.
Because your 8s don't know how to hog. You basically admitted that your 8s struggle to 3 the top 8s, because gowipe doesn't 3 good maxed 8s. There are a surplus of attacks, yes, which is why it's important for the 8s to 3 as many 8s as possible so your 9s can go with as many 3 star attempts as possible rather than dropping down to hit the upper 8s. The way your 8s do that is hogs, not gowipe.
How does your inability for 8s to 3 top 8s have nothing to do with army composition? How is anything other than what I'm saying a better allocation of attacks? The 7s can 3 star all the 7s and below, if you have the 9s hit the 8s your upper 8s don't do anything. My way means more 9 3 star attempts amd all the 8s are 3ed, yours means.. what?
I literally wrote we don't have our th8s attack max th8s, because it's a poor allocation of attacks. I can only assume this "inability" talk is baiting on your part. We have 42 th9+ attacks. We don't need to rehit the 9s with anything like that many. I could say you just admitted your 9s were terrible.
What level is your clan anyways? Ours is 8.
I was looking over your old posts and found this "I loved hogs at TH8 for max 8s, but now DE is far more precious and a double giant bomb can ruin your day, so it's not nearly foolproof enough for attacking a base blind. Sure, you can gohog, but there's still a chance to guess wrong." Seems like we agree hogs are a precarious attack.
Btw, and I posted in that thread, gowipe is the sure 3 star for th9s to clear th8s--funny how you were asking about that, if 9s clearing 8s is not a concern.
I'm finding my mass hog attacks are failing not because of giant bombs (I pre trigger or heal through them) but by skeleton traps. Getting absolutely destroyed by them!
It's tempting to use the poison to kill the CC or take a dragon down to half health, but you must save that poison for skellies.
Drop the poison over the hogs once they are stationary, attacking a building. They need to be stopped for long enough for the poison to kill skellies.
Anyone else having this issue?
GOWIPE is not a sure three star on TH8s though, I've seen it fail numerous time (from my experience, it probably succeeds 70-80% of the time. Far from a sure thing). Loonion, on the other hand, is a sure three star from a TH9 with death loons on a TH8, as OP as level 2 dragons on a TH7. Loonion is also FAR cheaper and quicker to train, why would you ever GOWIPE?
So you're a level 8 clan because you war a lot and have a lot of people, want a cookie? How did I admit that our 9s were terrible? Because I realize not every base is three starred on the first pass and the more attacks you have to hit the toughest bases the better you allocated your attacks? More 9 attacks to hit 9s>less 9 attacks to hit 9s, I don't know how you can argue that. And if you have 42 TH9s and they do the work of the TH8s, who do the TH8s attack, exactly? How is letting them attack TH8s a poor allocation of attacks if they have literally nothing else to attack? I'm confused by your argument.
Ya I think the reality is that sometimes TH9's have to drop down to 3 the top TH8's, but that shouldn't be the goal. Ideally the top TH8's from your clan do it so the TH9's don't have to, otherwise why bother even having them participate?
"OK, top TH8's, don't even bother using your attacks, our TH9's have it covered."
Rediculous.
I almost exclusively use hogs with some other troops to fill the gaps.. I call it the hogowiwi. ;)
https://www.youtube.com/watch?v=8MHIps9ULpk
Here's one from today's war...
https://www.youtube.com/watch?v=TaaJLTg4gjc
I watched what the witches did, taking out defenses faster has more value than them. Sure, they're good for clean up, but one false step and they're dead,and hogs are better for cleanup.
u ll end up with 3 golems hitting a wall ..
The witch was used for cc distraction. ;) I didn't care about the clean up. That's what the golem, witch, and wizards were for. CC first, and whatever they do after is icing on the cake. As you can see by those attacks, extra hogs weren't needed at all. I've yet to attack with the troops I use, and later think that 5 more hogs would have done better. Simple, no. Show me some videos of your attacks, and that the extra hogs were needed.
Well I'm a TH9 now, so I need to get my hogs up on my mini. It's never about "were the hogs needed", it's about "what's the strongest attack"? The CC is just going to lock onto a golem and get blown out of the sky by the wizards, witches were good for the CCs back before poison spell but not any more IMO. The issue with the witches is that they can't effectively destroy defenses behind walls (all their dps comes from their skeletons which break through walls). It's all about killing all the defenses as quickly as possible and your hogs will jump over the walls, the golem will just lead the wizards and doesn't matter if he's stuck on a wall we don't care about his defense anyway, and the wizards will kill stuff over the walls, whereas the witches.. I just don't see a whole lot of benefit to them given the current contents of CCs and what the poison spell can do to the CCs where witches would be useful.
FWIW, you could have completed that attack without CC witches OR hogs. It becomes an issue when your hogs fail to clear the base, and there CC hogs will save you and witches will do nothing.
As for the kill squad's priority being the CC, that's why normally we have our 8s just take out the CC with their king/6 wizards and have 34 hogs left (one for the pull) for the base. Simpler and if executed right you'll have a pack of 20 hogs cleaning up, which is a beautiful thing to watch.
I used 36 hogs, 4 archers, 4 wizards. Cc was 2 witches, 1 barb.
Like stated, I also used the witches and barb for cc distraction and they clean the outside nicely. By the time the hogs finish off the defense, the witches had already cleaned alot of the outside stuff.
Your clan is still better off if your 8s clear max 8s and you can use all 42 th9 attacks on th9s. Who else are your 8s going to attack once all the squishy bases are cleared? (I'm skeptical of you three starring all th9s making all those attacks irrelevant)
It's why clans where th8s are the bottom get salty when their 8s don't attack twice in the 1st 12 hours.
Clan level has more to do with clan size than skill.
Lol no, stop using GoWiPe and Dragons. Learn how to use Hogs and you will prosper.
I took out one witch from cc and replaced it with more wizards...
http://www.youtube.com/watch?v=sPdMVLwMMfo