YAY! :smirk:
Added a poll to the thread too!
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I like this idea! And, of course, by copying a base we mean copying what is visible, and not the hidden features.
In my opinion the idea of 3 bases for war and 3 for home could be improved! Why not have 6 slots for any kind of base (same number total as before so no extra data on the supercell servers) and just let the player choose which one to use for war and home. If you use the same base for war and home then you have to use 2 slots, but with this method you only need 1!
Not sure how trees/stones would affect this but I'm sure there is a solution! Who is with me (feel free to point out any other problems this could cause that I haven't noticed)
I'm not sure if there's a base designer who doesn't approve of this!
I really like #1. I've thought that exact thing before. #2 seems a little like ♥♥♥♥♥ing, and it doesn't promote creativity. #3 sounds good but seems like it might be hard to implement. I also like the "why 3 war and 3 home?" idea.
I don't understand why that was censored. It's a synonym for dishonest behavior.
I vote yes : D
HELL YEAH is what I voted.
Save space AND gives us more convenience! I don't think the shrubs and trees would be affected though haha! Since u have zero of those in the war map. :smirk:
Ikr? Its a dream come true!
Rofl the forums get weird sometimes. :smirk: i honestly think #3 would be great for designers of all levels. We can assess the overall defensive capabilites of the base before actually making it live. Coz we get carried away with the asthethics of the base building that we overlook the defensiveness. :smirk:
And thank ü ClashLegend and Der for the yes vote!