Well! TH11! Finally!
What it should have!
Post your opinion!
My opinion!
1. Bigger layout (from th 9)
2. Spell Donations (from th 7)
3. Airstrike spell (from th 11) (Normal Spell)
4. Acid Spell (from th 11) (Dark Spell)
5. More Clan war loot (for wars) (especially higher bases)
6. Tank (as in a tanky troop) (weak on wizard towers, hidden tesla, and other which include electricity) (Dark Troop) (from th 11)
7. Fire Spell (Burns Cc troops and defences) (from th 11) (Dark Spell)
8. Goblin King (Gets when you complete singleplayer mission) (Special Ability: Spawns goblins and steal 10% of the loot in its circle range--- must be like the range of heal spell lel)
9. Wizard Prince (Gets at TH 9) (Special Ability: Spawn Wizards and cast a lightning spell wherever he walks for 5 seconds!)

