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A new Clan War Idea.
I want to propose a new type of clan war. This type of war will be greatly appreciated by players who are very active in clash (like myself). I want SuperCell to consider adding this type of war in addition to the 2 day war that we already have.
Here are the rules and concepts :
Rules and Preparation time :-
1. Consists of 5-7 players.
2. 7 hours long - 3.5 hours for base setup & strategy and 3.5 for attacking.
3. Each building and troop will have a value. For instance, high defense building like a max inferno can have a value of say 50 whereas a normal building can have a value of 5. Similarly for troops, a max dragon can have a value of say 20 and a max minion a value of 5.
4. At the start of the war both the clans will be given some value points...say 2000(same to both the clans). For instance, if there are 7 members in war, then all there buildings can be placed in a single war base and the layout can be decided among the seven members. But the defense value of that war base should not exceed the value points (2000).
5. Now say clan A creates a war base having 1500 (defense) value points then clan A has only 500 (attack) value points left for attacking strategy.
6. The opponent war base will only be visible after the end of prep time (3.5 hrs).
7. So, the clans can either go for a very good defense or a very good attacking force. Or they can play on the safer side with both equally good.
Scoring and battle time :-
1. At the end of the prep time, the war base of the opponent becomes visible.
2. There will be only two attacks (one for each clan).
3. All the 7 players in the war have to attack together at the same time and the attack duration is 7 minutes long. The players can coordinate the troops and the strategy before attack and also they can coordinate the time at which all 7 are online. for instance, a player having max golem can make all golems whereas some other player takes all wizards. But the total value points of all troops used in attacking should be less than or equal to the alloted value (2000) minus the defense value (1500 in this instance).
4. Each building has a certain value point and total value that is destroyed in the attack is the final attack score of the clan.
5. Which ever clan has the highest score wins.
Other rules :-
1. Multiple such wars can be played at the same time in a clan. For instance a clan of 50 can play 10 consecutive wars at the same time given they have 50 very active members. So, a clan with more active members will benefit greatly. But a member can only be in one war at a time.
2. Instead of number of War Wins in the clan description there will be a number which would be cumulative of war score. For instance, if a clan scores 1000 points while attacking and loses 500 while defending, then the War Score in the clan description will be 500. And it will keep on increasing or decreasing depending on the future wars.
PS: I am not suggesting supercell to remove the clan wars that we currently have. I hope they add another type of war having short duration and involving more team work for really active users of the game.