Wallbreakers in the clan castle
I think there should be a buff for wallbreakers in the clan castle / defensively. I don't think these would work if stacked, but individually, one or another would work.
#1 || Not affected by poison spell. It's not a living thing but it's "undead". Why would poison hurt a pile of bones? They're going to die anyway, so it wouldn't be too OP.
#2 || Extra damage to Golems. Considering they are stone, like walls, wallbreakers should do extra damage. Now, this is obviously not going to work if they 40x to Golems, because it would only take like 2 to destory each golem. I think something along the lines of 10x or 13.5x would work better. The only reason I even considered this is that golems were called out as the "most overpowered troops" in Clash of Clans.
https://www.youtube.com/watch?v=VR8bSTrVqkc
#3 || Bigger area of effect for explosion (strictly on the defense). This be a decent defense against barch / even hogs.
The only reason this thread was created was because of the downfall of Clan Castle troops really as a factor in the upper levels. With the upcoming update ridding dragons / valks / balloons as an option, wallbreakers could be something attackers have to seriously watch out for.
I know for fact that people will criticize my opinion, and I don't blame you. Offering different angles at how to balance out or buff wallbreakers in the CC is appreciated.