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Immortality Spell
Enough! Enough with this spell. Healing Spell is supposed to HEAL and not turn all banana troops immortal.
They've been immortal since always, Hogs, Giants, Wizzards, all attacking under rains of damage and don't dying not even one after 16 seconds!
16 seconds of immortality? Enough!
Supercell, W A K E U P, immortality spell is overpowered, what you made to fix it: made Infernos anti-heal, create DGBs to stop the overpowered immortal spell with Hogs, enough!
Remove those silly counters now and nerf this super banana overpowered spell.
Anyway, moderation, banana.
How to fix:::::::::: immortality spell duration from 16 to 32, immortality healing rate halfed. Done! Fixed!!!!!!!!!
> OP got smashed
Yes! I've just redirect 15 Giants out of my core, and then the guy send 8 Hogs and drops two of the immortal spell on my core with 4 level 7 WT and 4 level 7 Teslas, guess what? Everything was destroyed!!!!
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you must have a bad base if you're complaining about heal spells at th10 tbh
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Wait a second, what's an immortality spell? Some new thing you saw in one of Galadons videos?:facepalm::confused:
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Quote:
Originally Posted by
illuminandy
you must have a bad base if you're complaining about heal spells at th10 tbh
exactly what i was thinking :thumbsup:
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Search for Ashe Hypercube then noob
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Oh, youre not on the update hype?
So why are you here?
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Quote:
Originally Posted by
SoumilDude
Wait a second, what's an immortality spell? Some new thing you saw in one of Galadons videos?:facepalm::confused:
I was thinking the same thing, that this was part of the sneak peeks. Catchy title.
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A second thread on this was not necessary
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See, at first I thought you had a gripe and wanted to talk about it. Now I know that you have a personal problem with the heal spell and you want to shove it down everyone's throats. The heal spell is not broken, and is in fact very underused at high level play. I in fact wish it had a little more utility, but I believe it's quite balanced