Originally Posted by
Nick[Supercell]
We have possibly found out why the Opt in/out didn't work for all players. If it would have been for all, it would have been easier to identify the issue, but since it works for many, but not for all, it gets trickier. The maintenance idea sure was one of our suspicions as well, but wasn't it. :)
Hay Day is a seriously complex game, with both client and server logic. It's not always easy to test each scenario. We did extensive tests and opt in/out worked flawlessly. Now, when we are talking about it the "real world" it becomes way more complex. Thus there's always a risk of some errors. The team is highly skilled and know what they are doing, but whenever we create something which is new to us all, there's a chance that one minor glitch kicks in at an unexpected moment, in an unexpected way.
We will look into this and try to figure out how to avoid such issues in the next Derby. :)
Cheers,
Nick