I had an idea for an update to the poison spell. As it is now it almost makes some troops donated to clan castle pointless. Archers, barbarians, minions, goblins, Wizards! All of these troops useful, but now hold no value when defending so long as attacker has a poison spell. It wouldnt be a problem if there hadnt also been an additional spell slop opened. So it basically gave everyone a poison spell and didnt make any challenge to use it effectively. So to change how overpowered it is on small troops and raise its strength on big troops, instead of a set amount of damage maybe have the spell do a certain percentage of health damage instead. Like damage 25% troop health over 10 seconds. This would require players to actually use it as a spell you drop at the right time, rather than lure troops, group them, poison then wait. I feel like the additional challenge would not hurt any strategies that are used with skill and will provide even further challenge to those that take the easy way out. I'm all for fair gameplay and hope that my idea gets to the right people :) no credit neccessary

