Yeah, this about sums up what I'd say.
CC is completely nerfed. Yeah CC was pretty important before but tbh this is overkill.
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I will like that freeze finally affects air troops. The poison spell update makes me actually want to upgrade it but I think it's a little OP.
I think the new update will make the game really interesting and fixes balancing:
.) Small troops in the cc gut buffed. You can still kill them with poison but it takes longer so you have to lure the cc and not place it in the heat of the battle. A witch on an unlureable cc may still be worth it. Poison against larger units is now an option as well as long as they are standing still. But keep in mind this was max poison vs. a lvl3 dragon and you are wasting quite some time.
.) You could kill a dragon with 2 poison spells and carry 1 additional earthquake for the core to damage the th and infernos.
.) You can take out 1 non maxed ads with 2 maxed lightning spells at th9 or th10. So having max ads is critical against dragon attacks at th8, th9 and th10.
.) You can take out 2 ads at th9 using 4 lightning spells and 1 earthquake if the ads are covering each other. If they are not covering each other you can be attacked with GoLaLoon, but then you dont have poison any more.
.) You can take out 2 max ads at th10 with 4 lightning and 2 earthquakes, so all ads should be covering the th or you set infernos on single. But then you will get attacked with giants, wizards and valks (using only 2 golems on the outside walls for initial tanking).
.) If ads at th10 are covering each other, you still have a rage left.
.) For GoLaLoon at th9 there are more options. You can use 1 earthquake and 2 lightning spells on 1 ad, 1 jumo for the kill team and 2 haste spells for the remaining 2 ads or you can use only wall breakers for the kill team and still go with 2 rage.
There are so many options that could work and I think we will see many creative ways to do air attacks.
I don't think poison got buffed, the videos you saw were 2 overlapping poison. And the damage over the first few seconds was extremely small. They changed it, they didn't buff it.
Earthquake was buffed, freeze and lightning were buffed. 2 lighting and 1 quake kill an air D now, if 2 air d can be found within range of one EQ... that might make for interesting attacks.
The only thing I'm really awaiting is some clarification of the new thing that maybe might can be donated or not.... if anybody followed that thread in that other forum.
i coulda swore it was a sneak peek how do you guys know so much thats crazy i usually wait until i use troops/spells to pass judgement
I think a lot of people are missing the fact that poison now does almost no damage initially, this means that you can no longer kill moving troops as they come out of the CC. It seems like for unlureable CCs witches/wizards may make a come back. They pretty much had to give it the buff over time, otherwise the spell would be useless.
Someone asked why poison is so OP....it's because you can kill CC troops with a 1 slot spell allowing you to carry and extra rage 2 haste a or heal...,that's a big deal
the freeze feature is over rated IMHO...I mean CC troops don't (or shouldn't) really kill you as much as they should distract your troops for a stupid amount of time.
eQ...,that is cool
lightning...meh...it's like dragon 5s....not a game changer.