The star is on the cook pot now. 😢
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That is one of the best ideas I have read in a long time, AsYouWish.
i would just like to know the thinking behind these changes. Why? Why? Why? It just seems so unnecessary, unless there is a greater plan to turn our lovely Farm game into a Barbie Kitchen/Horse Race game? If there is I'd like to know now, so I can make an informed choice as to whether to continue down that road with SC or not.
Thank you, beloved Glade:heart::caticon:
Your saying this means a great deal to me. I respect you, so much.
Please, please stay. HayDay and the forum would suffer greatly at your leaving. I think the distress over the current changes will hopefully have SC take note and give players beautiful creations to work with, or a good mix of choices.
Thank you, Orion (I love your name:caticon:, btw),
You're a dear, kindred-spirit:heart::caticon:
I'm going to put out one theory - targeting the youth demographic. I think like most gaming/start-up/app-tech companies, they're pursuing the youths who have access to just enough expendable income but not enough other real life financial obligations. Probably some reasearch/market strategist was brought in and data presented that said ... The youth like it bright and cartoony, so we end up here ... With a turquoise soup contraption. And probably many more to come.
Did you hear about the recent survey that showed 49% of people aged 50 years and over play online games daily? That goes up to over 60% if you add in those who play weekly. There are A LOT more older people in the world than there are youths. If you want to target a large, reliable-income-source market that isn't going to lose interest in your game because they have the concentration level of a gnat, then forget the youth demographic. Listen to what your older players are saying.
Well. This is not my industry of vocation but the trends I'm aware of for SC (and King and Other "freemium" games) is 1) the profit is not in player retention - it's in new player acquisition because 2) less than 1% of players account for like 60-70% of all revenue. Most of those purchases come from 1 time buyers and within the first 15 hours of playing.
So if SC would like to show its investors it is going to be successful in the future it has to show growth in new demographics and rising adoption rates from users who purchase quickly vs player retention. Us old timey continued players aren't the target revenue source.
This is from the most recent "investor" article I've seen about freemium games. Google news search of freemium revenue should bring a load of articles that have more concrete numbers than my memory approximations.
Regardless. This is the just the way of business. Apps are ephemeral in a way... So you can never hold on too tightly to what was and what is, the life cycle of businesses won't allow that. Sad anyway though, especially if you truly enjoy a game.
Oh. There's also the possibility that these graphics play well in the Asian markets too ... whose traditional construct is drastically different and who might not have these nostalgic sentiments to western "old timey" depictions.
All speculation about changes. But you're with the changes until you're not and then you'll move on. But companies have already built your moving on into their business model.