Well all businesses blatantly lie to consumers saying it isn't about money but if we take their word for it then what would the reason be?
I'm not saying that it isn't about money just that what would it be about if it wasn't money?
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That lengthy post is a perfect intro to the real deep down why of no upgrading heroes in war.
Assume everyone knows about sales, and the perfect product? Want, need, fear?
Everyone wants their heroes in war.
Realistically, everyone NEEDS their heroes in war to be successful.
Everyone fears, letting the side down, or being at a disadvantage to the other clan that may have all of their heroes available.
If you held that perfect product, would you let it go? Would you possibly give out half hearted excuses as to why you don't give it up?
Realism people.
I didn't read the entire idea from Master about quests (lazy, I know...), but it does seem like it could get them more cash. And it is something that lots of people have been asking for. Win win scenario.
You can always start another war you know...
Farming doesn't make sense with this one I must agree but let me translate it to pushing terminology...
You are at 4994 cups and you got a 15 cup offer. You don't have your queen and you only got 1 star. 4999 cups arrg but that other guy got the 2 stars with his queen and became the first legend how sad.... :smirk:
I don't agree on difficulty as well. War attacks are more complex yes I agree. But you also have 24 hours to inspect enemy's base and create specially engineered army to attack.
With pushing you are supposed to attack different bases with an easy to cook army that can bring constant output. So more complex strategies? ? Yes definately! More difficult? ? No Not really!
[QUOTE=TheFirstSteven;5390884]Well apparently supercell think that taking an idea from a thread not even nearly as long and as positive as masterminds quests is noteworthy. So why would they not take an idea from a thread that is long, overwhelmingly positive and noteworthy?
[quote]
Because they don't agree.
It is almost completely irrelevant how long a thread is, or whether you believe it to be "noteworthy" or not.
It is about whether Supercell (not forum members) believe the idea fits with the way they want to progress the game.
What on earth is that supposed to mean?Quote:
On a side note I'm curious to see what response we will get if we do take supercell by their word when they say it isn't about money.
I have no idea what excuse you believe to have been "overturned".Quote:
There latest excuse has been overturned already so I'm interested to see what the next one will be.
I have seen a lots of people who haven't properly read what Supercell have said (including you) claim that what Supercell didn't actually say is rubbish because it can't be that hard.
Even if that were what Supercell had claimed, you still wouldn't have overturned it just by saying it is rubbish. You overturn it by proving otherwise, and without access to the code base (and the knowledge to understand it) you cannoty possibly prove how difficult it may be to code anything.
I read this sort of thing a lot on these forums. Personally, I find the view a bit simplistic.
Marketing isn't lying, PR isn't lying. Some businesses lie (like some people lie). More often they are just trying to make you focus on the benefit of their product rather than the cost or flaws. It doesn't make them lying fiends.
Should they tell you that their product could be better in hundreds of ways but it would be too expensive to make it better in that particular, and perhaps difficult, way?
Should they tell you that, while they have a genuine commitment to the customer experience and to the life of their little Finnish company that grew beyond all expectation, they need to be accountable to shareholders too (their other customers) - and so make tough decisions about what is in and what is out?
Should they say that you are wrong and that it is precisely the notion of sacrifice, denying and prioritising benefits that drives the freemium addiction (and enjoyment)? A subject they know quite a bit about.
I don't know what the true answer is but would any of those answers satisfy?
It is equally naive to imagine that business is driven by an outpouring of altruism as it is to imagine they are all comic book villains.
I suspect Ive gone a fair way off topic with this rant, sorry...
[QUOTE=alexheney;5394356][QUOTE=TheFirstSteven;5390884]Well apparently supercell think that taking an idea from a thread not even nearly as long and as positive as masterminds quests is noteworthy. So why would they not take an idea from a thread that is long, overwhelmingly positive and noteworthy?
Well supercells previous excuse was the difficulty of coding such a feature. However the community on the other hand has pointed out a plethora of ways to bypass the coding problems and make this a thing.Quote:
Because they don't agree.
It is almost completely irrelevant how long a thread is, or whether you believe it to be "noteworthy" or not.
It is about whether Supercell (not forum members) believe the idea fits with the way they want to progress the game.
What on earth is that supposed to mean?
I have no idea what excuse you believe to have been "overturned".
I have seen a lots of people who haven't properly read what Supercell have said (including you) claim that what Supercell didn't actually say is rubbish because it can't be that hard.
Even if that were what Supercell had claimed, you still wouldn't have overturned it just by saying it is rubbish. You overturn it by proving otherwise, and without access to the code base (and the knowledge to understand it) you cannoty possibly prove how difficult it may be to code anything.
Other game developers that visit the forums (check the other threads about this, they are there) say that it isn't even that difficult to get heroes in war anyway.
One of the better suggestions if I recall was to set up an if command since the attack button is irreversible you could set it so that if attack button is pressed and attack starts set heroes to awake for the duration of the attack.
This is not an exploitable way to have this done and by many other developers minds not a very difficult 'coding nightmare' anyway. For gods sake they've even offered to code this for supercell.
So if it isn't this (it's been proven to not be a coding problem) and according to supercell ( :smirk: ) then what other excuses do they have?