If P.E.K.K.A was buffed, GoWipe would become a three-star strategy and wars would be a lot easier for everyone.
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If P.E.K.K.A was buffed, GoWipe would become a three-star strategy and wars would be a lot easier for everyone.
Just like others have said above, PEKKA is good the way it is now. There is no need for a change in my opinion.
I agree that pekkas should get a buff for the one hit KO reason mentioned earlier.
I used to run gowipe at TH8 and loved that it could take out a level 10 AT in one hit. Every small building that now requires two hits is basically halfing the dps of the pekka. While increasing the pekka'a damage may be OP I think increasing the their attack speed slightly (and adjusting damage so dps is the same) is warranted.
The pekka is fine. No one should be attacking gold mines with pekkas anyways.
Nice post about the OHK. Might the better fix could be a damage buff of a shorter attack interval.
Reducing the pekka attack interval would make them even more vulnerable to the core of a base, as they could never kill skeletons.
1.) Pekkas are good at th8 if you have them at lvl3 for getting 3 stars on some wide bases or bases with a direct path to the core where you can loon the backend. Teslas are not such an issue as long as you get a full health golem in first. Teslas will only retarget if the golem gets out of range or breaks.
2.) Pekkas are very good at th10 if you go for 2 stars to smash the inner compartment. At lvl5 there stats are quite high and golems + wizards have a problem with infernos on multi and only work if you get at least 4 golems to the center at the same time (the 5th tank being the king). With 2 pekkas with golems in front and good pack of wizards behind and a rage there is nothing that can really stop them except for walls without a jump.
3.) At th9 GoWiPe is not worth it. Use valks instead. They are stronger, but you can add a maxed pekka in the cc. If you know how to get them to the core I would always prefer one over a max golem.
Couldn't agree more.