Clever answer i've been writing this thread for months and u come to say "no"
nice man nice
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Hey devil :) thanks man for ur feedback i think u were a bit negative:p
okay man maybe the issues that u're posting would be true but there's also good points nothing is perfect :p
and btw have some things to tell u
1-about troop tab improvement : when supercell introduced the war army preview the first wars after the update where full of 0% attacks :p so it will be like that in the first days people will get lost and after that it will be okay
2- about storages i mean that we remove the actual shield and replace it by a 1 hp shield that can be destroyed by troops not by spells so zapping would be impossible unless u hit that storage and destroy that shield after that u can zapp resources storages ;)
3- forgot ur problems, get the stress out of u, drink a bit and reply me man u we're so aggressive:p i've been working on that for months and u haven't found any good idea even in the interface improvements :p i'm scared :p
i don't know maybe u were showing me the bad points but anyway i liked that u gave me ur feedback and thanks again :))
I like this idea but can u add stuff for the lower TH's? Like more troops or buildings appropriate for that TH
I have this idea that this guy is a th 7 or sth. Just saying
Some of those ideas are good, some bad and some really bad!
This isn't a good way for making suggestions.
I very like separate war base from home base for training trops!
First during preparation time castle can be donated - at war start hour your donated garrison defend base, your castle in war base is empty and is ready for do req.
It solve many problems with donations - req from war base must be clearly automatically marked in chat so we not must ask clan members "it for war" ??? (sometimes members must farm during war to get enough elixir). Or if member write "I need reinformenced trops" from war base because he is lazy to change this text - we know - not donate to him barbs :P
It prevent clan hoopers problem. If hooper do req from war base - got good trops, exit - he can't use this trops anymore. If hooper do req from normal base - we will be know that this is not for war so he not gt best valuable trops :P
After war end any donated and not used trops in war castle ofcourse can't be used anymore - it prevent problem when donated for war trops used for some reason for farm. It also solved suggested many times feature "make castle garrison sleep or active". Now castle garrison for war can't be wasted in enemy raid. So we can do req earlier and for sure garrison will be wait for us at attack time! (enemy war attack on war base can't rip garrison - in this attack base defend trops donated during preparation).
With hero in war is separate problem. Now it can be easy solveed - before war battle screen with your army appeared. On this screen we can see near heroes button "wake" if hero sleep. You can wake hero for gems for only this war battle if want. If gems not be big I think many from us use it and Supercell got his money. For me good price for wake hero for single war battle in gem is double hero level (to wake hero 21 level for example you need 42 gems).