A Whole Update (Long Thread)
First i want to say It's a very long thread and sorry maybe my english will be a bit bad :p
Okk.. let's start..
1) New Features (more details below)
-a) Now wars attack are prepared in our war base separately from our village
-b) Player Search function with block feature
-c) A new Level 4 Dark Spell Factory and a new Dark Spell are now available on TH9 : the "Steady Spell"
-d) A new Level 5 Dark Spell Factory and a new Dark Spell are now available on TH10 : the "Cool Spell"
-e) Skeleton Traps can defend your village, and now you can deploy them in your attacks
2) War Base new Functions
-a) The war attacks must now be prepared in the war base
-b) The army prepared in your village can't be used in the clan war, and the army prepared in the war base can't be used in multiplayer mode
-c) The Clan War button will now switch you automatically to your war base
-d) The war base is a base that allow you only to train an army, u can't control your builders or re-arm traps/defense
-e) The level of the troops available in your war base during the battle day is the level that were available when the preparation day started
-f) Traps don't have to be re-armed in the war base when an enemy attacks you in the clan war
3) New Player Search function + Block feature
*It has been ruled out by SC but the reason why its ruled out (so many players with same name) aren't now a problem because now we have advanced search and every player has a player tag like the clan tag
-a) A "search player" tab will be available now behind the "search clan" tab
-b) A too wide search will give you a banner saying "your search is too wide please specify more your search"
-c) In advanced search you will have 3 options
--c.1) The XP level of the player (minimum : .. / maximum : ..)
--c.2) The amount of trophies the player have (min.. /max..)
--c.3) The TownHall level of the player
-d) You will be also able to search the specific player directly by entering his player tag
-e) Blocking a player will only make the player unable from finding you in player search even if he knows your player tag or in friend list maybe and from seeing your profile *ONLY THAT* he will still able to find you if he find your clan and join your clan and all other stuffs
4) The New "Steady Spell"
-a) It doesn't boost anything, doesn't deal or heal any damage and doesn't freeze troops or defense
-b) Troops inside this spell don't lose health for a short time
-c) This spell is available at TH9 in the level 4 Dark Spell Factory
-d) This spell can't protect troops from traps damage
-e) The Steady Spell has 3 levels and with every upgrade the protection time will increase (2-3-4 seconds in levels 1-2-3)
-f) As its a way to protect, the steady spell effects is disabled by inferno's fire
5) The New "Cool Spell"
-a) It doesn't boost anything, doesn't deal or heal any damage and doesn't freeze troops or defense
-b) Troops inside this spell are protected from inferno's fire for a short time
-c) This spell is available at TH10 in the level 5 dark spell factory
-d) If an inferno is targeting a troop, if you drop a cool spell on it the inferno will change target and choose another troop to target
-e) The Cool Spell has 3 levels and with every upgrade the cooling time will increase (2-3-4 seconds in levels 1-2-3)
6) Skeleton Trap new Functions
-a) Skeleton Traps deploys skeleton to defend your base when you're under attack
-b) Skeleton Traps can now be placed in enemy's base to deploy its skeletons to help your army attacking that base
-c) The trap will now be re-armed with dark elixir because its used to attack a base and protect yours, like heroes...
7) Game Balancing
-a) Dragon level 2 has been moved to Laboratory Level 6 (Available at TownHall 8)
-b) P.E.K.K.A level 4 have been moved to Laboratory Level 7 (Available at TownHall 9)
-c) Heroes ability is now launched automatically when the hero is about to die (when the hero reach 0-1hp) if it hasn't been launched yet and for sure it can still be launched manually by the player when he wants
-d) Air Sweeper's range and push strength have decrease
-e) All resource storages are now protected by an invisible armor that have only 1 hitpoint but who is immune to all direct spell damage, and to steal the loots u will have to destroy that armor first
-f) Resource storages, who are now protected by an armor aren't immune to direct spell damage anymore
-g) WallBreaker training cost have decrease but damage have increase :
--g.1) a WallBreaker level 4 can now destroy a wall level 5-
--g.2) a WallBreaker level 5 can now destroy a wall level 6-
--g.3) a WallBreaker level 6 can now destroy a wall level 7-
-h) Spells time addition (only for spells who have duration upgradable capacity (like jump/freeze))
--ex) If you put 2 freeze spell level 5 (8 seconds) on a same area, the second freeze spell time won't countdown until the first freeze time ends, so they will give you a 16 seconds freeze
-i) All Buildings that are builded after that the preparation day has started can't be added to the war base of the current war
-j) You can now manually split the lava/golem in the attack even before they die by double-tapping on the troop icon when all of this troop are already deployed
-k) Clan War preparation day lasts now 23 hours instead of 24 hours
8) AI Improvements
-a) The Archer Queen is now more attracted by the jump spell than before
-b) Spells now start affecting quicker than before
-c) Wizards miss less of their shots on moving troops
-d) Fixed rare cases where a balloon shots a defense but doesn't deal any damage
9) Interface Improvements
-a) Clans's War Logs, Clan XP and Player XP are now published to all players and not only to clan-members or to the player only
-b) Heroes and buildings Upgrade time remaining and Laboratory Research time remaining of a player can now be seen by every clanmate of the player
-c) The troop tab in the attack mode have improved (no more sliding) :
--c.1) The icon of a troop/spell/cc disappear now when you select another troop icon when u have no more of that specific troop/spell/cc
---ex) You're attacking with BArch, you have used all you're barbarians, the barb icon don't disappear, when u select the archers icon, the barb icon disappear
--c.2) When you're searching for an opponent to attack in multiplayer, you can now select an empty icon so you won't have any troop selected
--c.3) Icon of heroes/golem/lava never disappear because they have abilities
-d) No more Country Flags anymore (Maybe replaced by Themed Flags..)
-e) Photos of troops now change when you upgrade their levels
-f) Troops that are at their max level for the current TownHall level will have their level highlighted with silver in the player profile
...