Would this feature be an added bonus if you know you can't win a war to end it at an earlier time. Nothing worse then having knowing full well you've won war but then have to wait 7 more hours until you can search for war again.
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Would this feature be an added bonus if you know you can't win a war to end it at an earlier time. Nothing worse then having knowing full well you've won war but then have to wait 7 more hours until you can search for war again.
I don't like this idea, this means that the winning clan will get much less war loot if the enemy clan chickens out because the other clan has an early lead. 24 hours is not that long, if a clan has given up they can just wait it out.
i agree this is a decent idea, there have been wars where our clan has said to save your attacks as we have no chance of winning, but we just wait until time ticks by.
Maybe though there should be a forfeit for surrendering like you lose a percentage of your perks and the opposition gain that percentage from you?
I agree.
Last war 25 vs 25 we have 1 max th10 and they have 7 max th10 with 4 th10 more than us. We also have 4 th7 and they dont have th7. We lose this war before it started.
There are pros and cons to every idea just looking at it from our clans situation we had a perfect war with 7 hours left just seems annoying having to wait
This is not a good idea because it can be exploited.
Also, less than 24 hours is not long to wait to start your next war, so just sit and watch your opponents have all the fun while you wallow in your "this match-up sucks, SC needs to re-balance, they owe us..." mentality. Who knows, maybe during the waiting you'll be inspired to try a new attack strategy out and get better at war attacks instead of waiting for easy match-ups, where 3-stars are inevitable for you to get.
Good luck!
A forfeit or end war option wouldn't be fair for the winning clan, neither for some members of the losing team.
For once, what if I am part of the winning team but I didn't use 1 or any of my attacks in war? Would it be fair if the losing team could end the battle while I didn't have a chance to do my attacks and take my war bonus? If you are the losing team, I think you should just face it and accept the situation, not run away. We are only talking about 24h of war time, it's not that much to wait.
Second, even if you are in the losing team, you are part of that war and you should take advantage of it. How? Well, you could practice attacks on tougher bases or even let the war go just so the winning team shows more impressive attacks from which you can learn. Any failure is a win, so learn from the mistakes done in that war and take the war time to analyse them.
People go in the war knowing they have a 24h period to do their attacks, so nobody can force them to do their attacks in the first 20. If they decide to leave their attacks for the last second even if the war is already lost/won, it is entirely up to them and they should have that privilege.
Since the clan perks update, I doubt SC intends to let us finish war any faster than we normally do.
Also, from now on please post any suggestions you have in the appropriate section: Ideas & Feature Requests.
Exactly, encouraging your clan to make the best of a bad situation, do what you can to still get as much clan XP as possible and have your members do practice attacks (I never tell my clan to "loot", always "practice"). Let them take a risk attacking a strong base or try out a new strategy.
not a good idea. you'd have a bunch of clans forfeiting on prep day any time they wanted to go for an easier match-up.
also you don't go to war against the clan you want to, you go to war against the clan super cell gives you and you see it out to the bitter end. If you are losing, use your attacks to practice your war attack strategy.
I see a lot of complaints about unfair matchups on this board but honestly most of our wars could go either way with a few here and there where we are outclassed or we outclass our competition. Just luck of the draw sometimes.
we had one war we were getting smoked, completed out classed by their attackers, so I tried out a 5 golem attack on their #1 just for fun. Didn't work, my heroes were too low, but it came close to taking out the TH, my AQ had just locked on but quickly got taken out before she could finish it, I'd already used the cloak to save her from a tesla, so sad.
If they could make it so both clans have to agree to the surrender for it to happen.
The only way this could be implemented,as I see it, is this way: both teams have done all of their attacks and there are x amount of hours left.
Only if both teams have done all their attacks could you end the war early. There is simply no other way for all the aforementioned reasons.
Hey it could even be coded in such a way that the moment the last attack has finished the war automatically ends. And if not all attacks are done it will end after 24 hrs as normal.
Agree...the best implementation of this is if all attacks are done, then the war could end...otherwise the savvy minds of the clash community will figure out how to exploit this thing instantly.
That being said, we are talking about a few hours (less than a day) difference of start time, and in a game where waiting is a key component I don't think this benefit is worth the cost.
I'd love clan infos would state how many times the clan surrended. Like a medal of cowardness
if there was a surrender button that the opposing clan leader could accept it may work