Actually , the housing space of golemite has been confirm by supercell as their golem is 30 space, the golemite is 15
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Good idea, I think that it would be better if the clone only had half of the max HP and were stronger than the original, but died shortly after creation. upgrading increases the troop duration 5s-20s. cloning would not be limited by total housing space but larger troops (dragons, golems, lava hounds, etc) would need a max Lvl spell. Lvl 1 spell could clone 5 troops that are less than 5 housing space. Lvl 2 spell could clone a total of 10 troops that are less than 16 housing space. A Lvl 3 spell could clone 15 troops of any housing spaces
It duration should be 8 seconds atleast at lvl 1
This idea is not original and has been posted many times before you. Please look before you post
Meh. :D
Only these two are similar to that my.
http://forum.supercell.net/showthrea...54-Clone-Spell
http://forum.supercell.net/showthrea...Clone-Spell%21
And also they are not full suggested, detailed and balanced.
So please stop hating ideas that has same name as some which have been posted before. ;)
PS: You are new on forums so you should think before you post anywhere
Good idea, I like the part where the clones will target the same targets - that opens up more strategies.
Its a bit confusing ATM tho.
If the clones are dying, will it keep spawning clones until it hits maximum troop capacity - like a distraction?
Can the clones be targeted or take damaged before they are "alive"
How about skeletons and golem sprites (the smaller ones that split off) - how does it respond to those?
Good concept though. Its the sort of thing that would have to be play tested to establish balance
Thanks a lot for these unasked questions!
1. The maximum cloning capacity goes reduced after a Clone is done from real troop. But if the done live-appearing clones die, the cloning capacity won't make a free space for another new clone.
2. No, they do not take any damage until they are live-appearing (cloning process is done).
3. Clone spell clones any troops, so Lava pups, Skeletons etc. too.
At first I thought this might be a bit op, now I think about it, maybe not. Say for example you have a giant and let's say a wizard and 7 archers all in one space and you drop a level 3 cloning spell which ahs 10 housing space , who will get cloned? Is it completely random? Like it could be the giant and 5 archers get cloned, or the wizard and 6 archers.....and so on. So is there a specific algorithm for who gets cloned or is it random? I like this idea, and sorry for saying it was copied, i didn't mean to accuse and now that I looked, I see you expanded greatly on anything they said, nice presentation, and great work:thumbsup::thumbsup::thumbsup:
Finally something on the level of forumer :)
Thanks for your feedback! When one spell is thrown in an area, it prioritize smaller troops, if more spells in one area, it prioritize bigger troops (because Clone spells stack together)
But you just gave me an inspiration to give it more accuracy! ;)