Originally Posted by
OnyxDS
I can't really disagree with this. An update that managed to remove some of the skill from the game and some of the variety for no gain.
And which also made any multi-player base raidable - I used to avoid a few good, unlurable, bases when looting in multiplayer (TH9 vs TH9) as too risky/not worth the effort. Once I had poison, I barely looked at the base - simply nexted until I found the desired amount of loot and attacked. The best or most stupid bases all gave up their loot equally.
One of the problems is the strength of the poison - killing max barb/arch/gob/wiz/witch/min even at level 1 just seems a bit silly. If it could only barely kill wiz/witch when fully upgraded, that might have worked better. Or if the slowing effect was stronger, but it couldnt kill wiz/witch outright.