#1: Walls are overvalued in the clan war matching system...Let's fix this!
Ok, so here's my gripe...
I've worked hard on my walls. I'm talking really hard. Walls set apart the men from the boys in this game. At 4 mil a pop for the 'lectric blue, they certainly don't come easy.
That said, let's not go overboard and say that they're a game changer.
With the advent of the lavaloon attack, jump spells and the quake spell, walls are more of a status symbol than an actual defense.
So, why is it that when I go to start a clan war those daggum walls are counting for so much? As a TH9 with max walls, I never pulled less than one Max TH10 (albeit with crappy walls) to match up against. As a TH10, when I put myself in war, we've consistently drawn more TH10s than we have. The only thing I can think of is....it's these darned walls.
My theory:
Walls have defensive value to the matching algorithm which is calculated into the matching process. This defensive value is disproportionate to their actual value in defense.
My solution:
Decrease the value of walls when matching clan wars. Or eliminate it completely. Use troop level and defense level to match the wars. Will this give an advantage to folks who have spent a billion plus on their walls? Maybe a little. They've probably earned it.