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I don't see Quake as solely a substitute for Jump. Jump is an excellent precision tool to help guide troops maybe with multiple jump spots. Quake is fabulous with a tight base where there are 4 or even 5 compartments concentrated at a choke point so you can tear a huge gaping hole in the base.
no, there is no point upgrading the earth quake unless you are maxed to the marrow. pass this on so no one re posts the same thread.
Its a low priority to be sure, but if you use it at all might as well do a little extra damage to the buildings within the radius. If that includes the town hall, xbows, or infernos it helps. Too bad it doesn't damage storages, they should make storages take damage from quake/bolt in war only.