-
Deceiver Dark Spell
This Is a datk spell so it has not so good range. The first three Troops (including heroes) that go inside of are duplicated but with 1/2 of its life and 1/4 of its attack damage (if a hero an extra 1/8 of life is decreased and an extra 1/4 of damage decreased aswell).
The created shadows become the targeted to all defences in range of the shadow
To not make the spell to Over Powered shadow can not get healed EVER and spells do not work on them
The shadow can survive outside of the spell range
Level 1 Shadow stays for 5 seconds and only allows 2 units
Level 2 Shadow stays for 6 seconds allowing three units
Level 3 Shadow stays for 8 seconds allowing 5 units
-
So, of course, this would be used primarily on golems. The limited life span of the shadow almost makes it not even worth bringing though. Instead, most would probably just bring a heal or rage spell. I would slightly bump up the duration of the shadows, and then you may have something worth considering. I could see it being used with both air and ground attacks. Lavaloon and GoWiPe would get a bit of a boost. 1/2 health may be too much though. Adjust that to 1/3 or 1/4.