Spell Effect: grant troops within this spell's radius the ability to heal themselves a percentage of the damage they inflict with each attack for a limited time.
(Note:damage to walls does not apply)
*duratuon is always set to 6 seconds
*percentage and radius vary depending on level
*space: 1 slot
Level 1:
*radius: 3.0 tiles
*vamprism is 25%
*spell cost: 115 dark
Level 2:
*radius: 3.5 tiles
*vamprism is 35%
*spell cost 130 dark
Level 3:
Radius: 4.0 tiles
*vamprism is 45%
Spell cost 145 dark
Level 4:
Radius: 4.5 tiles
*vamprism is 55%
Spell cost 160
(Sorry for no art work)
Share your thoughts and opinions on this spell concept :)

