Trapped Outside Town Halls
Lately, I have noticed more and more farming layouts with town halls sitting outside the walls and surrounded by hidden teslas. At first I thought this must just be new players who don't understand the whole concept of farming but then I noticed that a lot of these were TH9 and TH10 players that you would assume know better.
The whole idea of putting the town hall outside the walls is twofold:
1. Easy Shields
2. More room in the center of the base to protect resources.
Trapping the town hall with teslas (that could have been used defending your resources) is counter-productive. If I am trophy hunting and I run across a farmer then I always take the outside town hall and then move along, ignoring the rest of the base. After all, it's free trophies and they come with a minimum troop cost. This leaves me free to immediately move along to the next base without training more troops and the farmer gets his free shield for the night. Everyone wins.
When I come across one of these tesla-trapped town halls, however, the first thing I do is drop a golem to avoid the risk of losing trophies. Now that I have dropped a golem (costing 675 Dark Elixir) I am compelled to commit all of my forces to the base in order to recover my troop and spell costs. In this scenario, I get at least two stars and, more often than not, a full three stars plus all of the base's resources. In this scenario, the only one coming out ahead is me.
Am I missing some hidden farming strategy here or are there really this many players at TH9 and TH10 who have no understanding of why they are using a farming layout? I'm confused. I counted 12 of these tesla-trapped town halls in a row the other day!