End of attack Artificial intelligence. Need an update.
My thoughts are as follows. If an attacker is good enough to destroy every defensive building, the troops shoukd be smart enough to split up and target multiple buildings during the clean up phase. Too many times even if I deploy clean up troops on separate targets, they end up grouping together, targeting one building at a time and I run out of time to get the three star. I don't believe this would make the game to easy.I think an AI adjustment would be a reward for more advanced players. These are my thoughts, what are yours ?
Mathematically, isn't it the same?
Here's a hypothetical situation. If i have 10 barbs for 10 buildings, it will take the same amount of time for 10 barbs to go through the 10 buildings one by one as 1 barb on each of the individual buildings. The issue is if walls get in the way or they aren't deployed in a reasonable way and clump and get taken out by a big bomb. it might be an issue for leftover troops in the core that clump together but i've never had much of a problem with side or backside cleanup troops. Just have to plan the backside and flanks as much as you plan the frontside.