1 Attachment(s)
New Dark Troop! The Joker!
JOKER
Okay, basically i was wandering around in the clan wars and noticed that ranged troops cant get away with much. Example:
Archer wants to attack a structure that would be helpful in getting a star. But a wall is in the way so they target it. Then an archer tower is just close enough to damage this troop!
So i thought, why not have a troop that when it finds itself in a bad situation, it can make its weapon travel to places without the troop itself. but there is a boundary!
Name: Joker
Type: Dark Troop
Style: Melee , ranged.
Aim: ground
Speed: 16
Housing: 24
Training: 50m
Availible: DB7
Image:
Attachment 132801
Appearance:
black hood robe. Purple gloves. Black sword. purple pants. Orange eyes. Black boots.
Core Ability:
If a wall is in the way of the JOKER, the joker will release its sword and make it destroy other structures in a 10.4 tile radius. (by that i mean the joker uses magic to make the sword float and hit other structures.)
When the JOKER, is finished destroying the wall the sword would come back to him.
(note: the sword when floating will have %50 of the original damage.)
Stats Level wise:
1. level 2. dps and secs 3. hp 4.cost 5.lab 6.lab cost 7.lab time 8.Help qoutes
| Level 1 |
Dps: 40 S:2 |
Hp: 1500 |
DE: 450 |
N/A |
N/A |
N/A |
NONE |
| Level 2 |
Dps: 50 S:2 |
Hp: 1550 |
DE:500 |
8 |
DE : 20,000 |
3DAYS |
NONE |
Thats all i got for now! tell me your opinions and this will be all. Also if you are confused ny one of the atributes of THE JOKER then comment on this thread! Thanks for reading! :D